

Anyone who is familiar with Operation Sports is likely familiar with user Armor and Sword, who has been creating slider settings for years now. Year after year, he’s been a go-to source for well-tested, realistic slider sets built specifically for offline Franchise mode. For Madden 26, he’s back with another base set designed to emulate what you see on Sundays, all without sacrificing the all-important “fun factor” that keeps a Franchise mode save going for 10 or more seasons.
As Armor puts it, the goal here isn’t to obsess over perfect statistics or to exploit the CPU’s weaknesses. It’s about playing ratings-based football, calling a diverse playbook, and leaning into immersion, from scouting and scripted game plans to fictional draft classes and the Wear & Tear system. This means Superstar X-Factor abilities are switched off for balance, Home Field Advantage is disabled, and you’ll be encouraged to approach each game like a real NFL matchup.
Armor also brings his “house rules” to the table: No-switch defense from the broadcast camera, respecting the CPU by avoiding cheese plays, and using the game’s full coaching toolbox — audibles, hot routes, line adjustments, dynamic subs, and the new coach loadouts that influence long-term health. It’s an All-Pro set, tuned for players who want an authentic, strategy-driven experience.
Below, you’ll find Armor and Sword’s full Madden 26 settings, sliders, and rules so you can drop them straight into your own franchise.
Armor & Sword’s All-Pro Franchise Simulation Sliders For Madden 26

Game Options
- Physics-Based Tackle Slider: Available only in the main menu
- Wear and Tear Sliders: Available only in the main menu
- Coin Toss 1st Choice: User Choice
- Coin Toss 2nd Choice: User Choice
- Kicking Meter Style: Multi Meter
- Control Scheme: Tap and Hold
- Passing Type: Classic
- Passing Slowdown: Off
- Passing Lead Increase: Medium
- Reticle Visibility: Hidden
- Meter Visibility: Hidden
- Hit Stick Feedback: Hidden
Gameplay Helpers
- Auto Flip Defensive Play Call: On
- Defensive Ball Hawk: On
- Defensive Heat Seeker: On (Window Size: 100%)
- Defensive Switch Assist: On
- Controlled Player Art: Off
- Coach Mode: Off
- Physics-Based Tackling Results: 50
Visual Feedback
- Dynamic Play Call: Off
- Play Button Layout: User Choice
- Previous Play Info: Off
- Wear and Tear: On
Tackle Impact Scales
- Tackle: 50
- Catch Tackle: 50
- Hit Stick: 60
- Cut Stick: 52
- Defender Advantage: 60
- Sack: 65
- Block: 50
- Impact Block: 60
Recovery & Healing
- Per Timeout Recovery: 50
- Per Quarter Recovery: 50
- Halftime Recovery: 50
- Healing Pool Reserve: 42
On-Field Settings
- Everything Off except:
- Franchise Bottom Line Ticker: Scores Only
- Pre-Snap Menu: On
- Player Names: Pre-Snap Only
Camera Settings
- Camera Toggle: On
- Passing Cam: On
- Offense Camera: Standard (User Choice)
- Defense Camera: Broadcast (User Choice)
Audio Settings
- Master Volume: 100
- Audio Mix: Custom
- Ambience: 75
- Broadcast Music: 100
- Cinematic Dialogue: 100
- Cinematic Music: 100
- Crowd: 100
- Commentary: 80
- Menu SFX: 100
- Menu Music: 75
- On-Field FX: 75
- PA Announcer: 90
- Stadium Music: 90
- Stadium FX: 85
League Settings
- Skill Level: All-Pro
- Game Style: Simulation
- Quarter Length: 12 Minutes
- Accelerated Clock: On (Min Play Clock Time: 18)
- Offensive Playcall Cooldown: 7 (Limit: 4)
- Defensive Playcall Cooldown: Off (Limit: Off)
- Dynamic Momentum / HFA: Off
Team Settings
- Season Experience: Customized (All Manual)
- Auto Progress Players/Talents: On
- Ability Weekly Recap: On
- Auto Coach Progression: Off
- Tutorial Popups: Off (recommend On for Year 1)
Commissioner Settings
- Trade Deadline: On
- Trade Type: Enable All
- Trade Difficulty: Very Hard
- Salary Cap: On
- Free Agent Motivation Impact: High
- Practice Squad Stealing: On
- Relocation: Everyone
- Staff Talent Cost Modifier: Slower
- Injuries: On (Including Practice & Pre-Existing)
- Progressive Fatigue: Off
- Prospect Storylines: On
- Draft Timer: On
- Fantasy Draft Order: Snake
- FA Negotiations: Stage 1 – 5, Stage 2 – 10, Stage 3 – Unlimited
League Type
- League Type: All
- Coach Firing: Off (Years 1–2), CPU Only (Year 3+)
- Full On-Field Control: On
- Instant Starter: On
- Career Clock: On
Dev Trait Management
- Breakout Scenarios: On
- Trait Regression: On
- X-Factor Players: 50/75
- Superstar Players: 70/100
- Star Players: 320/500
- Superstar Abilities: Off
- Ability Editing: Any Player
Roster Protection
- Min Roster Size: 46
- In-Season Player Movement Limit: Unlimited
- Player OVR Cut Restrictions: None
- Offseason Cut Limit: Unlimited
- Fill Roster: Off
Player Skill Sliders
- QB Accuracy: 40
- Pass Blocking: 50
- WR Catching: 52
- Run Blocking: 30
- Fumbles: 25
- Pass Defense Reaction Time: 50
- Interceptions: 40
- Pass Coverage: 50
- Tackling: 40
CPU Skill Sliders
- QB Accuracy: 40
- Pass Blocking: 83
- WR Catching: 50
- Run Blocking: 80
- Fumbles: 25
- Pass Defense Reaction Time: 50
- Interceptions: 40
- Pass Coverage: 50
- Tackling: 40
Special Teams & Game Settings
- FG Power: 50
- FG Accuracy: 32
- Punt Power: 50
- Punt Accuracy: 45
- Kickoff Power: 50
- Injuries: 50
- Fatigue: 65
- Player Speed Parity: 75
Penalties
- Offside: 99
- False Start: 99
- Holding: 79
- Facemask: 99
- DPI: 99
- Illegal Block in Back: 90
- Roughing the Passer: 50
- All others On (except Roughing/Running Into Kicker)
XP Sliders (Funkycorm)
Offense:
QB 80 | HB 120 | TE 88 | WR 106 | FB 90 | T 84 | G 74 | C 76
Defense:
DE 106 | DT 82 | MLB 90 | OLB 88 | CB 104 | FS 112 | SS 114
Special Teams:
K 100 | P 100
Age Progression XP Rate
20–23: 100 | 24–25: 90 | 26–29: 100 | 30–31: 90 | 32: 80 | 33–35+: 100
Regression Rates
Offense: QB 120 | HB 80 | TE 100 | WR 100 | FB 100 | T 80 | G 90 | C 90
Defense: DE 90 | DT 100 | MLB 90 | OLB 90 | CB 90 | FS 90 | SS 90
Special Teams: K/P 100
Age Regression
26–27: 100 | 28: 90 | 29: 80 | 30: 90 | 31: 100 | 32: 110 | 33: 120 | 34: 130 | 35+: 130
Draft Quality RNG Rules
To randomize draft classes each season (Preseason Week 1), use random.org with the range set to 1–10:
- 1 = Very Weak
- 2–3 = Weak
- 4–6 = Normal
- 7–9 = Strong
- 10 = Very Strong
For balance and storyline purposes, only use EA-generated fictional draft classes.
If you’re interested in keeping up with Madden 26 sliders, check out this little hub we’ve got!