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Dot Esports
Dot Esports
Rijit Banerjee

LoL early Patch 25.16 notes: All buffs, nerfs, and more

Ionia brought way too much balance to League of Legends, and the developer is listening to community feedback by giving existing champions multiple viable roles, which should help shake up the meta and make the gameplay more fun for players.

When does LoL Patch 25.16 release?

Picture showing the Bowling League Lillia skin in League of Legends.
Sharpest throws! Image via Riot Games

League updates are usually released on Wednesdays, and this schedule remains consistent for every upcoming patch. The updates make their way to the PBE servers, then are released on the live servers for players. The next update is scheduled for Aug. 13, 2025. While the official release times across all regions are yet to be confirmed, the expected release windows for each area are as follows:

  • 3pm CT (NA)
  • 5am GMT (EU West)
  • 3am CET (EU North East)
  • 8am KR (Korea)

What’s in Patch 25.16?

Picture showing the Block Toy Corki skin in League of Legends.
Meme of the year! Image via Riot Games

League’s Patch 25.16 brings many changes to champions with buffs and nerfs, and a handful of adjustments to push champions into new roles to create more dynamic strategies for the team to explore within a well-settled meta. It also brings skins like Block Toy Corki, Bowling League Lillia, and Victorious Fiora to the game.

Champion buffs

The following champions will all be receiving buffs in League Patch 25.16:

Brand 

  • [P] Blaze: Tick monster mod has been increased from 240 to 260 percent.
  • [Q] Sear: Stun duration has been increased from 1.5 to 1.75.
  • [R] Pyroclasm: Cooldown has been decreased from 110-90 to 100-80.

Gnar

[Q] Boomerang Throw/Boulder Toss: Cooldown has been reduced from 20-10 to 16-10.

Illaoi

[P] Prophet of an Elder God

  • Total AD ratio has been increased from 105 to 110 percent.
  • Cooldown has been decreased from 20-7.25 to 18-7.

Kalista

  • AD growth has been increased from 4 to 4.25.

[E] Rend

  • E1 AP ratio has been increased from 20 to 65 percent.
  • E2 AP ratio has been increased from 20 to 50 percent.

Master Yi

Master Yi’s Alpha Strike works with Kraken Slayer and Terminus.

Morgana

[W] Tormented Shadow

  • Minimum DPS has been increased from 12-56 + 17 percent AP to 14-70 + 20 percent AP.
  • Maximum DPS has been decreased from 32.4-151.2 + 45.9 percent AP to 28-140+ 40 percent AP.

Nautilus (Jungle)

[E] Riptide: Monster mod has been changed from 1.5x damage to 125-285 +50 percent AP damage on the first hit.

Qiyana (Jungle/Mid)

  • [Q] Edge of Ixtal: Damage has been increased from 60-180 to 70-190.
  • [W] Terrashape: Bonus attack speed has been increased from 5-25 percent to 15-35 percent.

Rek’sai

Base AD has been increased from 58 to 62.

Singed

[Q] Poison Trail

  • No longer deals less damage to champions on the red side.
  • Debuff refresh rate has been reduced from 0.5 to 0.25 seconds.

Sion (AD)

  • [P] Glory in Death: Base health cost per tick has been decreased from 2.3-24.4 to 2-19.
  • [E] Roar of the Slayer: Armor reduction has been increased from 20 to 25 percent.
  • [R] Unstoppable Onslaught: Bonus AD ratio has been increased from 40-80 percent to 60-120 percent.

Sylas (Jungle)

Passive now deals 150 percent damage to monsters.

Zyra

  • [E] Grasping Roots: Cooldown has been decreased from 12 to 11.
  • [R] Stranglethorns: Damage has been increased from 180-350 to 200-400.

Champion nerfs

The following champions will all be receiving nerfs in League Patch 25.16:

Jarvan IV

Armor Growth has been reduced from 5.2 to 4.6.

Lulu

[E] Help, Pix!

  • Cooldown has been increased from 8 to 10-8.
  • Damage has been decreased from 80-240 to 70-230.
  • Shield 80-240+55 percent AP to 70-230+ 50 percent AP.

Nocturne

Armor Growth has been reduced from 4.7 to 4.2.

[Q] Duskbringer: Bonus AD has been reduced from 20/30/40/50/60 to 15/25/35/45/55.

Rell

[W] Ferromancy: Shield has been reduced from 20/40/60/80/100 (+13 percent max HP) to 20/40/60/80/100 (+11 percent max HP).

Shaco

[P] Backstab: Bonus AD ratio has been reduced from 30 percent to 25 percent.

[Q] Deceive

  • Bonus AD ratio has been reduced from 65 to 60 percent.
  • Cooldown has been increased from 12-10 to 13-11.

Trundle

[W] Frozen Domain

  • Attack speed has been reduced from 30-110 to 30-90 percent.
  • Cooldown has been increased from 16-12 to 18-14.

Xin Zhao

  • Health has been decreased from 640 to 620.
  • Base damage per hit has been reduced from 20/35/50/65/80 to 15/30/45/60/75.

Yuumi

[Q] Prowling Projectile: Empowered damage has been reduced from 80-380 to 80-355.

[W] You and Me!

  • Heal/Shield power has been reduced from 5-15 percent to 4-8 percent.
  • On-hit heal has been reduced from 3-11+ 4 percent AP to 3-7+ 3 percent AP.

Champion adjustments

The following champion will be receiving adjustments in League Patch 25.14:

Mordekaiser (AD)

[Q] Obliterate: Bonus AD ratio has been increased from 0 to 120 percent.

Rumble

[Q] Flamespitter

  • No longer deals less damage to champions on the red side.
  • Maximum damage has been changed from three seconds to 3.5 seconds.
  • Deals damage to untargetable enemies if already debuffed.
  • Deals damage to enemies 700+ away if already debuffed.
  • Damage per 3 seconds has been reduced from 60-180+110 percent AP+ 6-9.2 percent target max HP to 60-180+100 percent AP+ 6-8 percent target max HP.

[R] The Equalizer

  • No longer deals less damage to champions on the red side.
  • Ultimate zone is more responsive.
  • Ultimate zone now is consistently 4.5 seconds across the whole zone.

Varus (Lethality vs. On-hit)

  • [Q] Piercing Arrow: Max damage has been reduced from 90-370 to 80-360.
  • [W] Blighted Quiver: On-hit damage has been increased from 6-30 to 6-38.
  • [E] Hail of Arrows: 60-220+ 100 percent bonus AD to 60-180+ 90 percent bonus AD.

Viego (Jungle vs. Mid)

Attack speed growth has been changed from 2.5 to 2.25.

[Q] Blade of the Ruined King

  • Damage has been increased from 15-75 to 25-85.
  • Crit Multi has been reduced from 100 to 75 percent.
  • Bonus Monster Damage has been reduced from 15 to 0.
  • Mark Minion Healing has been changed from 50 to 100 percent.
  • Mark Monster Healing has been changed from 145 to 125 percent.
  • Mark Champion Healing has been changed from 145 to 125 percent.

Warwick (Top vs. Jungle)

Base AD has been increased from 60 to 65.

  • [P] On-hit damage has been changed from 12-46 to 6-46.

System adjustments

Here is a look at all the system adjustments coming with this patch:

Experimental Hexplate: Overdrive

  • Attack speed has been decreased from 50 to 30 percent.
  • Move speed has been increased from 15 to 20 percent.

Baron Nashor

  • HP5 per minute has been changed from 1.875 to 0.
  • Base HP has been increased from 11,500 to 11,800.
  • HP per minute has been increased from 180 to 190.

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