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Operation Sports
Operation Sports
Burair Noor

Juiced, The ‘2000s Racer Long Forgotten

The early 2000s had racing games dropping left and right everywhere. Big names like Need For Speed Underground series and Midnight Club 3 were already dominating the scene, and the craze for street racing games was soaring high.

Juiced got delayed due to various issues, but finally rolled out in 2005, with only one thing on its vision: street racing. It didn’t catch the mainstream hype that its rivals did, yet it offered one of the best street racing experiences for its time. To be fair, the game got overshadowed by Need for Speed: Most Wanted, which was a legendary game of its time.

Yeah, it didn’t top the charts or break any records, and has surely been long forgotten by many. But the best part? It offered a pure street racing experience built around realism, risk, and respect. That’s what stuck with most players.

Nearly two decades later, it’s worth digging a little deeper into what made Juiced so special, and why it is considered a long-forgotten game that never got the hype it deserved.

Street Racing Reformed

Juiced wasn’t about any of the fancy stuff with a massive open world map and racing with sirens in your rear view mirror. Nobody was getting the overblown Fast & Furious drama here; it was just you and a bunch of rivals all locked in closed tracks around the fictional setting of Angel City.

Every race was packed with intensity and rush, and honestly? It nailed the balance between accessible yet challenging driving.

The reputation system was where things got interesting. Suddenly, winning races wasn’t enough, and you had to earn respect among the club crews to progress. That meant showing off your skills and racing with style to build rep, which gave you access to more events.

A treat for adrenaline junkies? Well, that was the wager system that Juiced introduced. You could toss some cash and wager it on a race to raise the stakes; it didn’t matter if you were driving or not, you could still bet as a spectator. 

The craziest part was the pink slip races, I mean, you could straight up wager your ride. If you lost? The car was gone for good. It was pretty brutal, but trust me, it made races feel straight-up nerve-wrecking. Sure, the idea of racing for cars wasn’t unique, but it fit the Juiced better than other games.

Customization That Mattered

Customization wasn’t anything out of the blue in 2005, and most racers let you slap on some spoilers and side skirts on your ride. Juiced took it a step above and went all in, giving car enthusiasts fine-tuning options that most games didn’t dare touch. 

From tinkering with ECU settings to tweaking gear ratios and suspension, everything mattered, and each tweak actually changed how your car performed on the road. There weren’t any knockoff brands either; it was the real deal, because they had licensing with top brands like HKS, Sparco, and AEM.

That insane detail to tuning is one of the reasons why Juiced stood out in the crowd. You weren’t just wasting hours fine-tuning your favorite ride for a bunch of cosmetic appeals; instead, you were crafting a unique masterpiece where every part mattered. 

You built something to show off to your friends, or sweat your balls off if you ever raced for pink slips.

Learning Curve, But Balanced

One of the better takes on balancing the driving physics between arcade and simulation. Essentially a simcade, Juiced had it all: FWD, RWD, or AWD, you name it. However, having a clear understanding of your car’s braking times, throttle control, and road grip was important if you wanted to race beyond your league.

It didn’t hold your hand, but rather just your finger. Getting power slides right required practice, and just a single miscalculation was enough to make you spin into a void. It supported racing wheel setups back when it wasn’t really a trend, but was rather unheard of at the time.

The focus on skillful gameplay raised the stakes substantially, a steeper learning curve enabled challenging races, and actually tested your skills.

Held Back Or Neglected?

Even with all its well-received gameplay features, Juiced wasn’t perfect. This may be why it doesn’t strike a familiar name to many today. Unlike many of the popular titles released in the same timeframe, they managed to uphold their legacy.

While the reputation system was a unique element, it proved to be frustrating at times when you received event invites via your in-game phone to events involving pink slips. This made the progression feel punishing to many, as players weren’t necessarily ready for the intense races that Juiced ambushed you with.

The career mode lacked an impactful story and standout characters, so there wasn’t much to be expected there. Other game modes like “Showoff” got repetitive with the same old spins and stunts. Not to mention, the lack of drag racing really hurt the game.

Juiced did a decent job with its graphics and visuals, but again, it wasn’t anything jaw-dropping. The game lacked that happening and vibrant aesthetic that helped make its rivals popular mainstream.

A Game Worth Remembering

Juiced really picked a bad time to show up at the party. If it had been released a year earlier in 2004, things might have been different. It just got overshadowed in 2005 by games like Test Drive Unlimited and Most Wanted.

Looking back, Juiced deserved more attention than it got. It stuck with players in its own unique way. It took street racing way more seriously than any other game did at the time. 

The series managed to get sequels later on, namely Juiced: Eliminator and Juiced 2: Hot Import Nights. However, they strayed away from what made the original game special. 

It’s forgotten by many today, but the lucky few who remember putting everything on the line and racing for pink slips, sweating at every corner? That’s the kind of nostalgia that makes Juiced worth remembering and revisiting. 

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