A few weeks ago we posited about the future of games in this ever-interactive world (can't find the link - damn this new search system). Almost as an addendum to that, I've stumbled across an old article about Amy Jo Kim, game designer and author of Community Building on the Web, and her son Gabriel in Cnet which describes "Generation We" (should that be Wii?)'s media consumption habits:
Certainly, Gabriel is growing up in a computer-savvy family with parents who, as game designers, encourage use of technology. They own a TiVo, so when they do watch TV, it's time-shifted without commercials. Gabe and his dad also play on Sony's PlayStation 2--games as well as other titles like the instrument software Guitar Hero. Though Gabriel parents imposed a limit of only two hours daily in front of a screen--TV, PC or game console--he's tuned to a world where he controls media, not the other way around.
As Amy says on her blog,
Gabriel is growing up in a world where he has choice and control in virtually all his media experience. Very different than the linear, non-interactive media landscape that I grew up with.
What in the world is going to happen when kids Gabriel's age start making games instead of just playing them?