Oh joy, bliss and multiplayer madness! Gamespot and Joystiq have word that the most anticipated game of my life, Halo 2, has left the developer's building and is wending its way to Microsoft HQ for the stamp of approval pre-release on ...
11 November 2004 - 2 days after the North Americans get their mitts on it.
On the surface the first person shooter may appear to only appeal to boys, but in reality the first game has droves of female fans as well, primarily because of its inclusive design. Straight up examples include: The player is free to solve problems in a huge variety of ways (How do I get across this vast space to my target? Do I drive, fly or use my feet?), the controls are easy to pick up, there are in-depth negotiations and tactics to consider (Do I keep hold of the sniper rifle or drop it for the plasma gun? There's no more ammo. How do I deal?), the cooperative play is better than in any other offline title I've put my thumbs to, and getting shot by legions of intelligent comedy aliens doesn't result in instant death.
Don't just believe me, ask Julia Roberts. She's a famous fan.
Credit card at the ready.