Massively Multiplayer Online Role Playing Games - MMORPGS - used to be seen as a niche gaming home for bearded obsessives. Not any more. Following on from World of Warcraft's massive success - 3 months on and my addiction is still total - comes news that Guild Wars is number one across the UK, US and most of the European PC charts. Guild Wars is typical fantasy fare, but bucks the MMORPG trend by not charging a monthly fee and by focussing on pvp (player versus player) combat. Combine this with fact that it has cut out some of the grind - where players undertake repetitive tasks to gain levels - and you can see why the game has done so well. However, I'd argue that World of Warcaft, with its stunning virtual world, is still the superior game, and it's clear that WoW's accessibility has demystified the genre allowing competitors like Guild Wars to do well. But does the success of these, and other titles like Everquest 2, mean MMORPG's have finally hit the mainstream? I think it does.
Get all your news in one place.
100’s of premium titles.
One app.
Start reading
One app.
Get all your news in one place.
100’s of premium titles. One news app.
Guild Wars crafts top spot
Sign up to read this article
Read news from 100’s of titles, curated specifically for you.
Already a member?
Sign in here
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member?
Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member?
Sign in here
Our Picks