If you haven't done so already then check out this interview with Monkey Island creator Ron Gilbert. It will simultaneously excite and deflate you. The good news is the promise of new stuff from the man responsible for adventure gaming's finest moments. The downside is the predictably low key response from publishers.
You sit down with a publisher and the minute you mention anything like an adventure game or something story-based or adventure-game-like in any way, the meeting's basically over.
Much of what Gilbert talks about - lack of indie development, publishers taking no risks, big budget dominance over creativity - covers similar ground to my interview last week with another veteran developer, Jon Hare. Bitter dinosaurs out of touch with the gaming reality in 2006? Not a chance - the games industry needs these guys more than ever if it is going to achieve the oft discussed market expansion.