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The Guardian - UK
The Guardian - UK
Technology
Keith Stuart

'Games don't always make good films' shocker

Why is it that successful videogame brands rarely translate into successful movies? Apparently, Keith Boesky, the former president of Eidos, gave a talk on this very subject at the Austin Games Conference last week. Variety's games blogger Brad King was there to summarise...

It seems that Boesky provided two explanations:

a) Games don't work as movies because games don't have much of a plot. b) Games don't work as movies because the target audiences for the two media are different.

I'm not sure I buy the first one. How many of this year's blockbuster movies had a plot any more sophisticated than, say, Vice City, Call of Duty or Fatal Frame 2? Plot has fallen way down the list of ingredients for a successful film, currently languishing several positions below 'awesome special effects', 'killer license', 'gross-out comedy moments' and 'starring Ben Stiller'. Meanwhile, over in videogames, Doom 3 has just drawn a lot of criticism for its lack of compelling narrative.

I'm more convinced by the second argument. Most publishers still pander to a very narrow demographic of dedicated young male gamers and this market isn't big enough to create significant box office. Ironically, the games that appeal outside of this niche - things like SingStar, Dance UK and The Sims - wouldn't work as movies because they have no pre-defined stories or characters; the player's own actions provide the entire focus of the gameplay dynamic. A Sims movie seems plausible as the game appropriates the 'rage-to-riches' stencil employed continuously by mainstream films. But without player interaction, it's just a formless slice-of-life docu-soap populated by soulless automatons barely able to function as thinking, interacting beings. Hmmm, wouldn't work as a movie, but as Saturday night TV...

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