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Operation Sports
Operation Sports
Christian Smith

Funkycorm's XP Sliders for Madden 26 Franchise Mode

Operation Sports stalwart Funkycorm has finally dropped his first pass at Madden 26 Franchise mode XP sliders. Unlike the slider sets you’re used to us posting about, XP sliders aren’t meant to directly affect gameplay, but are instead used as a way to regulate player progression and regression over time in Franchise mode. For the best results, XP slider sets are best used in tandem with other slider sets.

According to Funky himself, these XP Sliders aren’t exactly final in every area. However, due to popular demand, he’s decided to share with the OpSports community what he already has. We’ll be sure to keep this page up to date as often as we can, but in order to truly stay up to date with the changes made to these sliders, be sure to check out the original post.

Global Setup And House Rules

  • Desired X-Factor Dev Players: 50
  • Desired Superstar Dev Players: 65
  • Desired Star Dev Players: 340
  • Wear & Tear: On
  • Progressive Fatigue: Off
  • Superstar Abilities: On

As of the writing of this article, Funky hasn’t determined the appropriate adjustments to the Draft Class Quality Sliders. However, it is recommended that you do not go above Normal.

XP Sliders

Saquon Barkley, as seen in Madden 26.
Image: Operation Sports

OK, now for the main event! Here are Funkycorm’s XP sliders for Franchise mode.

Offense

  • QB: 74
  • HB: 86
  • TE: 90
  • WR: 78
  • FB: 96
  • T: 120
  • G: 116
  • C: 110

Defense

  • DE (edge): 92
  • DT: 86
  • MLB: 104
  • OLB: 104
  • CB: 114
  • FS: 116
  • SS: 106

Special Teams

  • K: 80
  • P: 100

What these slider settings aim to do is lower the XP for quarterbacks, wide receivers, and defensive linemen to curb league-wide overalls, while nudging offensive linemen and defensive backs so they don’t stagnate. Tight ends and backers get mild bumps to stay relevant deep into a cycle.

Age Progression XP Rates

  • 20–27: 100
  • 28–29: 90
  • 30–32: 90/80/80
  • 33–34: 80/70
  • 35+: 70

As expected, players in their prime are meant to grow at baseline. Just as is the case in the real-life NFL, by the time a player hits their 30s, they should stop progressing.

Regression Rate Sliders

Offense

  • QB: 200
  • HB: 110
  • TE: 100
  • WR: 120
  • FB: 100
  • T/G/C: 100 across the line

Defense

  • DE: 110
  • DT: 130
  • MLB/OLB: 100 / 100
  • CB/FS/SS: 100 / 100 / 100

Special Teams

  • K: 110
  • P: 100

The intent of setting up the Regression Rate sliders this way is for QBs and big interior bodies to fall off faster when age hits. Wideouts start to regress a touch faster compared to everyone else, while most other positions remain steady.

Age Regression (Overall) Sliders

  • 26–29: 100 each year
  • 30: 110
  • 31–32: 120 / 120
  • 33: 130
  • 34: 140
  • 35+: 150

As you can see, there is a clear, increasing decline curve after age 30. This is to help prevent veteran players from lingering at elite overalls, even when they’re meant to be well past their prime.

Notes From Funkycorm

As stated earlier, this is simply Version 1 of Funky’s XP slider set for Madden 26. According to the man himself, he is still assessing QBs, WRs, and the defensive line, so expect some revisions in the near future. Also, don’t be alarmed by the extreme nature of some of these values. EA has changed progression in Madden quite a bit since last year — trust the set and the research.

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