

The In-Game editor in Football Manager 26 is your backstage pass to the game. It’s available as an add-on for the game, £6.99/$8.99, and lets you push beyond the limitations of vanilla saves. However, considering how bombarded with issues the tool was initially, most players who bought it were left frustrated.
Thankfully, Sports Interactive didn’t just leave it to rot. They’ve been addressing the issues over the course of several weeks, and they’ve finally transformed the in-game editor from unusable to something that actually delivers on its promises. It’s still not flawless, but now that it’s fairly functional, let me take you through what the tool offers and how it can be useful.
What The Editor Actually Offers

The In-Game Editor in Football Manager 26 lets you tweak nearly everything about your squad and club, letting you modify saves to immense depth. Player attributes can be edited, whether it’s the usual stuff you see in the menus or hidden stats like Current Ability and Potential Ability; there are no barriers. However, while the editor lets you modify these, the realistic challenge and discovery aspect of Football Manager that makes it fun gets diluted if the tool is abused.
If you’re rebuilding a lower-league team, you can adjust your club status from professional to amateur, shuffle players into new roles, and also adjust tactical familiarity. Club finances don’t shy away either. From transfer budgets to wage caps, everything bends to your will once you’ve got the editor open. Additionally, squad-wide editing introduces morale changes, resets injuries, and adjusts contract lengths. You can even alter the wage budget mid-season.
Note: Unlike the free Pre-Game Editor (which modifies your database before starting), the In-Game Editor works only inside active saves.
Squad Building And Tactical Preparation

If you’re eyeing someone for a pre- or mid-season signing, instead of gambling your transfer budget, use the editor to add them temporarily. Test them out in a few friendlies or real matches, and if they click? You’ve found your pick and can go ahead and sign them. If not, simply revert it. No money committed here, just simple trial and error.
On the other hand, if you’ve already signed someone but they’re not performing up to the mark, the editor helps you figure out why. It could be their morale falling, or maybe they aren’t familiar with your tactical setup.
Either way, you can boost their morale, tweak for squad compatibility, and test them through a few games. If they start performing, you’ll know where the problem lies. If not, it’s probably best to look elsewhere.
Controlled Tests, Meaningful Insight
This is where the editor really shines. FM 26’s attribute system is complicated enough that sometimes even the best intuition fails. With the editor, you can run controlled tests and know where and how the results form.
For instance, you can duplicate a tactic, build a test squad, then crank out specific attributes one at a time. Then, you can run through batches of matches or full seasons in holiday mode to see which combinations actually output results on the pitch.
Heeding tactical experiments is much less of a hassle when you’ve got the editor in your hands. That way, when you go back to your “real” save, you’re making changes based on meaningful insight rather than second-guessing.
Creative Experiments & Worldbuilding

You can also use the tool to build an entire other world. Say you want to recreate a summer transfer window from real life: Sign those exact players, fix the wages to match reality, and then see if you can pull off the same performance (or failure) as the real team did.
The best part? You don’t have to start a new game or mess with custom databases; you can do all of this in real-time, mid-save.
Some players prefer using the tool for all those wild experiments you can imagine. What if you gave a small-time club to a Saudi billionaire who pumps £500 million into it? The chaos that unfolds is yours to watch.
Restoring Saves Without Starting Over

Football Manager veterans know the pain: a star player gets stuck unregistered for no reason, a random contract glitch messes up your whole wage structure, or some injury bug that refuses to go away. Stuff like that can quietly ruin a save you’ve spent seasons building, and without the tool, you’re stuck watching it all fall apart.
Think of the tool as your emergency toolkit. You can swoop in, attempt to fix a lost registration, clear up a broken contract, or reset any injury that clearly bugged out. When you use the editor this way, you’re not cheating; you’re simply restoring things the way they were supposed to be. For anyone running those impressive multi-season saves, having the editor on hand is a no-brainer.
Moreover, it also lets you correct weird board or financial behavior that breaks immersion. You don’t have to just live with it if the AI board reactions or odd takeovers ruin your budget in ways that make no sense for your story. Simply tweak the finances back in line with the tool and preserve the save you want to play.