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Dot Esports
Dot Esports
Sourav Banik

Far Far West weapons tier list: Best weapons to use

You must keep the best guns in your Far Far West loadout as the game drops you into a haunted Wild West where your weapon choice decides if you survive Nightmare runs or not, and this tier list has got you sorted.

With primaries like rifles and shotguns, sidearms for quick swaps, and utility throwables, the weapon roster is stacked, but only some shine brighter when you tune up the difficulty. This Far Far West weapon tier list ranks them all based on damage output, reliability, and build synergy across solo and co-op.

Table of contents

Best Far Far West weapons, ranked

Tier Weapons
S-Tier Quad Cylinder, Minigun, Shotgun
A-Tier Long Ranger, Bow, Revolver
B-Tier Dual Revolvers, Leveredge
C-Tier Boomerang, Sheriff Stars
a Far Far West loadout
Screenshot by Dot Esports

S-Tier

S-Tier weapons are the meta-defining powerhouses, as these guns carry runs on their own, excelling in burst damage, crowd control, or consistency, no matter the enemy wave.

Quad Cylinder rules primaries for medium-range shredding, think of a hybrid rifle-shotgun with insane fire-rate scaling, that’s what the Quad Cylinder is. It’s forgiving for beginners but can melt bosses with upgrades. You can unlock it early via town vendors, and prioritize fire-rate Jokers to watch elites vanish.

Minigun turns you into a stationary death machine with piercing shots, huge ammo pools, and rapid fire. Position safely (canyon ridges work best), and it clears hordes effortlessly. Mobility hurts, but that’s the trade for raw power.

Shotgun is best for close-range aggression. You can pair with different perks to instantly clear waves, and one-shot potential skyrockets when enemies are up close. It can be risky if you’re going solo, but it can be god-tier if you’re playing co-op.

Picture showing a Spell getting shot in Far Far West.
Image via Evil Raptor

A-Tier

A-Tier weapons in Far Far West are strong performers that excel in specific builds or ranges.

Long Ranger picks off high-priority targets from afar. That is essential, especially when bosses summon, and rapid fire keeps a safe distance. Bow fits West Wizard elemental spam. It’s mobile and proves to be quite tactical for horseback kiting.

Revolver stuns groups with spell synergy. It’s a solid standalone weapon, but electric builds take it a level further. These shine brighter with perks or co-op roles, like snipers covering shotgun rushers.

Cryptic Train flying train boss in Far Far West
Screenshot by Dot Esports

B-Tier

B-Tier weapons are reliable starters, which means they are good enough for early-to-mid game, but they fade against harder enemies and bosses or higher difficulty levels. The Dual Revolvers and Leveredge are precise with crosshair aiming and great for hip firing. Stick to these while farming Gold for upgrades.

C-Tier

You must replace these weapons as soon as possible if you’ve kept them in your loadout, unless you’re experimenting. The Boomerang and Sheriff Stars are cool but have zero stopping power when the waves of undead are endless.

While weapons will do most of the damage, do take advantage of the best Spell combos to take down enemies in a smarter way.


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