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The Guardian - UK
The Guardian - UK
Technology
Nick Gillett

Far Cry 3 – review


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Playing like a sort of gun-toting, Africa-centric Assassin's Creed, Far Cry 3 has you playing Jason Brody, whose adventure sports holiday is rudely interrupted when he and his buddies are kidnapped by demented villain Vaas. Adapting to the situation, he falls in with a local faction that's at war with Vaas and his sinister boss, and promptly takes off into the jungle in search of his pals. Naturally there are numerous distractions between you and rescuing everybody – the fictitious Rook Island is replete with visceral joys. One minute you'll be taking out a gang of pirates, the next a shooting challenge, then skinning wild beasts to craft new equipment, before scaling a precarious radio tower, revealing a portion of the map and extra missions. The beautifully crafted landscape, littered with ruins, insane expats and gambling opportunities, underpins your seamless traversal from desperate scrabble for survival to a kind of informally attired tropical superhero from whom no baddie is safe.

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