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GamesRadar
GamesRadar
Technology
Kaan Serin

Fable's reboot doesn't have morality-based character morphing and fans are divided: "It's what helped set Fable apart from other Middle Ages Western RPGs"

A character battles a goblin in Fable 4.

In a big departure for the series, the new Fable won't change your character's appearance based on your morality. So, you won't suddenly grow devil horns after attacking a group of innocents and you won't spawn an angelic halo for your good deeds either, but fans are pretty divided about the feature's absence.

Playground Games' general manager and founder Ralph Fulton explained to IGN why morality-based character morphing was gone, arguing that in the new game, "there is no objective good and evil." There's instead lots of murky gray areas in this updated Albion, not to mention the fact that the Fable reboot also has a reputation system which affects how individual settlements see you. "Now, you couldn't do that if you walked in with horns and a trident," he added. "Your reputation would precede you in that instance."

Speaking to GamesRadar+ (that's us!), Fulton further explained that the team was aiming for a system that is more "representative of how morality exists in the world that we live in today." Not everyone has the same views on what is good and evil, after all.

"I feel like if I mow down a village of innocent people and punch a couple of children I should be branded as evil," one player argued on the series' main subreddit.

"It was such a key point to the original games, they made it the box art to sell that was what the game was, your character changing along with your choices," another chimed in. "Huge miss I think, it’s what helped set Fable apart from other Middle Ages Western RPGs."

Not everyone was on the same page, though. "I love what I'm reading about your renown and how you're perceived being more complex (beyond Hate/Love, Fear/Funny) and unique to each town. That's an expansion and deepening of the mechanics I could've only dreamed of happening," said a third series fan.

Fable's open world contains over 1,000 NPCs, much to the horror of the RPG's art team who had to make a bed for each one of them: "They need what now?"

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