
F1 25 update 1.04 is set to go live on Monday, June 23 at around 6:00 AM. The patch brings a few key tweaks, including improvements to AI race starts, some visual adjustments and fixes in Career mode.
AI drivers will get off the line a bit quicker, making the start of races more competitive across all difficulty levels. The team has fixed a couple of problems in My Team Career where players couldn’t approach new drivers for contract talks after their first season. Another clears up a bug that showed the previous season’s Cost Cap graph, even though it had reset.
Tire smoke from skids and lock-ups has been toned down and now fades more quickly. Driver Accolades have also been updated to reflect performances through the end of the 2024 season. These new stats will only apply to Career saves started after the patch. Check out the full patch notes below.
Circuits
- Fixed a small number of issues with the track surface at Miami
- Fixed a small number of issues with the track surface at Japan
- Fixed an issue with the lighting in the team garages at Japan
- Improvements have been made to shadows across various tracks
Vehicles
- Updated Williams sponsors in various places to better reflect their real-life counterparts
Real-world sponsor Airia has been introduced in-game to the Williams team. This triggers changes to driver suits, pit crew and race crew clothing, as well as pit lane and paddock areas. This sponsor has also been added to the FW47 car along with amendments to the placements of FanCapital and Keeper logos. Oh, and we’ve also added the mysterious JV Carrot.
- The Kick Sauber car in Time Trial now uses the correct driver number
Audio
- Fixed an issue where using a Rewind after the Safety Car had entered the pits could result in the Engineer talking about Safety Car window pit strategy
- Fixed an issue which could cause incorrect timing information to be given when requesting “Teammate Status” in the radio menu
- Updated the game intro sequence to use the official 2025 F1 Opening Titles music
Braking Point
- Fixed an issue in Braking Point where the Engineer could give updates about your target position too frequently
- Fixed an issue in Braking Point where some phone calls could be silent if the player declines an earlier call
Career
- Fixed an issue to avoid drivers hired during Career no longer being assigned numbers 1 or 99
Multiplayer
- Fixed an issue where players invited into Invitational lobbies could enter the race with different Simulation settings to the rest of the lobby
- Fixed an issue where applying a Licence Level restriction to an Invitational lobby wouldn’t stop players with a lower licence from joining
- Fixed an issue in Multiplayer sessions where Spectators would see the “Caution” message flickering on-screen
Customization
- Fixed a number of minor issues with the placement and appearance of numbers and sponsors in the Decal Editor
These changes include improvements to decal mirroring, asymmetrical placement areas, and missing rotation options.
Peripherals (Wheels/Controllers)
- Fixed an issue where Force Feedback on some wheels would stop working when restarting a Time Trial session from the results screen
- Added Asetek Forte, La Prima, and Tony Kanaan wheelbase action map support based on existing Invicta action map (PC Only)
We will continue to work with our partners at Asetek to expand support for their wheels in F1® 25 and appreciate your feedback on implementation so far.
Accessibility
- Improved the Tinnitus Relief Filter option in the Audio and Accessibility Settings so that the Frequency sound now starts lower and fades in gradually.
Stability
- Thanks to player reports and stability telemetry we have fixed a number of issues that could cause the game to crash.
All crash reports are valuable and the team will continue to work on further stability updates after this patch. Thank you for your ongoing support in reporting issues, providing report codes, and answering questions from the community team around reproduction steps and hardware setups.
Miscellaneous
- Fixed an issue where using a Rewind after fixing a faulty DRS during a pit stop would cause the DRS to become broken again
- Various UI improvements
- Other general stability improvements