

As the real-life Formula One season is beginning to enter its fall swing, F1 25 is still adding to its yearly racing entry. With Season 3 right around the corner, EA Sports has confirmed that a brand-new title update — Patch v1.12 — is set to arrive on September 15.
Overall, F1 25 has been reviewed quite favorably by critics, making it one of the strongest racing titles available on the market. Despite this, developer Codemasters continues to fine-tune the on-track experience and refresh the live service side of the game.
The latest patch not only implements bug fixes to make gameplay better, but also brings the full F2 2025 grid into the game, as well as F1 rosters, liveries, and sponsors to reflect the ongoing real-world season. Elsewhere, the latest patch includes a new wave of Podium Pass content and a re-tuning of AI driving behavior in wet conditions.
Below are the full patch notes.
F1 25 – V1.12 Update

New Features and Season 3 Content
Available Sep 15
- Addition of F2
2025 including all cars, teams, and drivers
- ‘Sports Update’ for F1® 2025 cars, teams, and drivers featuring a number of visual updates and sponsor changes
Available Sep 17
- Season 3 updates, including refreshed Podium Pass tiers and Podium Pass Store items
Available Sep 18
- Second Driver Ratings update based real-world results from Belgium to Italy (Monza)
To read more about the new features coming alongside this patch and what to expect in Season 3, head to our dedicated blog post on Wednesday.
v1.12 Patch Notes
Computer-Controlled Drivers (AI) Update
- AI behaviour has been updated so that they can brake later into and accelerate less effectively out of turns. In Dry conditions this will not affect overall lap time, but in the Wet they will be slightly slower
- Following extensive internal testing and feedback from the broad F1 25 community, this change refines and retunes some of the fundamental racing characteristics of computer-controlled drivers (AI).
- You will now notice that AI race in a more flowing fashion, ensuring that they enter and exit corners closer to how a real-world driver would, whilst carrying a more appropriate amount of speed through corner apexes.
- AI performance in Wet weather conditions has also been taken into consideration. The changes relating to acceleration in particular mean AI performance is now better aligned with how your car is expected to drive in the same track conditions. As a result, lap times for the AI in the Wet are slightly slower, differing on a track and difficulty level basis.