Golden touch: Eno / Photograph: Eamonn McCabe
One of the most anticipated games for years, at least in these parts, is Spore, the mega-god game from Will Wright. We interviewed him last year to find out more - but the best news I've heard for a while is that glam-prog-techno-genius Brian Eno will be making the music.
And not just any music. We Make Music Not Art has this, which I hadn't heard before:
He was asked to do it, because the designers wanted sound that is just a procedural as the game itself, instead of the loops which are tied to certain stages or areas which we are used to experience in games.
He went on to demonstrate a simple software called "The Shuffler" which he uses to create fragments for the soundtrack of Spore and which even with a simple combination of samples possibly would never create the same composition twice within a lifetime.
Eno, of course, has a track record with the tech industry. He was the author of the startup sound for Windows 95 (here's a great series on "tiny music makers"from a year or two back) and has long been associated with cutting edge ideas. What's glam rockese for "Woot"?
(via Kotaku)