So the show is over, the cos-players have scuttled home and Aleks is back in Blightly. But what were the real hits of the Tokyo Game Show? Edge Magazine has picked out 20 of the best, and it's a slightly depressing line-up, crammed with fighting games, hack-n'-slashers and DS remakes of classic RPGs; this being TGS, I suppose it was par for the course.
Nothing on there makes me think the Japanese games industry is about to go through a creative renaissance (more about that in the Guardian's Technology section on Thursday...). Instead developers seem to be eating their own back catalogues and regurgitating the bile into new brand extensions, spin-offs and sequels. Yeah, Western developers do that too, but there's less of the seemingly relentless mining and sub-dividing of franchises. In the name of Hironobu Sakaguchi, how many Final Fantasy titles do we need every year? I'd say exactly 12 less than we're currently getting.
I do like the look of Yuji Naka's mini-game collection, Let's Tap, which bears a passing resemblance to the excellent Korean mobile title, Nom. Out of rest of the familiar mush, Square's Last Remnant and From Software's Ninja Blade look to be the most appetising, though Yakuza 3 may be worth a look. I'd prefer Shenmue 3, mind.
The most anticipated title is Resi 5. Of course.