
Players either love or hate Dune: Awakening, as creative director Joel Bylos notes – but after a launch that Funcom was very much pleased with, the developers' primary concern is getting the survival MMO into the hands of more potential new fans.
Bylos explains as much in a recent interview with Radio Times Gaming, first recalling online reactions to Dune: Awakening. "There's a lot of negativity [in comments] and you know, [some] people love the game, some people hate the game – and they let you know." As for fans' reactions in person, the lead says he's "meeting a lot of people who have just come up and thank me for the game and say like, 'Hey, I've played it for 300 hours.'" As Bylos notes, Dune: Awakening has "only been out for two months, so that's a lot of time."
It's a "very touching" experience for devs – the sort of experience Funcom hopes to build for future players, too. After sharing how "happy" the studio was with the survival MMO's sales and player counts on Steam (which hit nearly 150,000 in just two days), the creative director admits "things slowed down over the summer as they do."
This is true enough – as per SteamDB, Dune: Awakening has around 14,000 players or so right now, which is definitely fewer than its nearly 190,000 peak a few months ago. Funcom isn't done with the game, however, so the devs are "hoping more people will get into the game." In Bylos' own words, "I still think there are a lot of people who haven't picked up the game who would love it." With the new Chapter 2 changes coming, too, things might turn around sooner rather than later.
Version 1.2.0.0, which introduces the second chapter to the game, feels like the biggest patch yet, after all. From the story's hotly anticipated continuation (additional content I've been anticipating myself) to… donkey petting… there's a lot to look forward to. Here's hoping the update brings in fresh faces and sees the return of older players alike – I know I'll be making my way back to Arrakis first thing tomorrow.