
The Dune Awakening Patch 1.1.15.0 for July 7 is now out, and the update includes several changes to Deep Desert, endgame content, Landsraad, and more.
The devs have also improved the game’s stability, added a new audio alert for PvP zone changes, and fixed some bugs, as always.
Full Dune Awakening 1.1.15.0 patch notes
Features and Changes
Deep Desert, End Game, and Landsraad
Starting this update, you can collect Tier 6 resources across wider areas in the PvE part of the Deep Desert. The devs have also randomized the respawn timer of unique loot containers, along with a chance of a different selection of Uniques in PvE loot in the Deep Desert.
The plastanium tier crafting components were split up to drop based on Imperial Testing Stations, Caves, or Shipwrecks. Each of them will now drop their own selection of components. Meanwhile, Fallen Shipwrecks and Buried Treasure can drop components from any location.
The spawn rate of medium fields has been increased from 5 to 8, while that of the small spice fields has been increased to 30 from 22.
The delay for leaving a PvP security zone increased from 5 to 30 seconds. This has been done to prevent border camping and allow PvP players to protect their area.
Coming to Landsraad, tasks have been changed to allow for Kill and Delivery Contribution to happen after the task has been completed, but awarding only personal contributions. This means that which faction won and how many guild votes were awarded are unaffected by contributions made after the task was completed by one faction.
Other
- Improved game stability.
- Reduced the cases where the sandworm can push vehicles under the terrain.
- Added a new audio alert for the PvP zone change.
Fixes
- Fixed an issue where the Harkonnen faction recruitment contract “Do you have what it takes?” could sometimes get stuck and couldn’t be completed if you exited the dialogue with Maxim Kazmir before selecting the line “It says here that you’re looking for recruits“ to complete the contract.
- Fixed an issue where contract rewards dropped on the ground if your inventory was full, which could lead to situations where you would miss them. Now, rewards can only be claimed when there is enough space in your inventory.
- Fixed an issue where vehicle modules wouldn’t highlight properly after the player had applied a customization variant.
- Fixed an issue where the positioning of a pentashield surface could overlap with an existing pentashield surface.
- Fixed an exploit that would allow building a vehicle with items from another player’s inventory.
For me, the download size of the update on Steam was 1.1GB, and in case you can’t see the update on your Steam client, make sure to restart it and then try updating. In the meantime, check out Dune Awakening‘s server status to see if the servers are up and running or under maintenance.