If you've ever really wanted to know what it's like to be involved in the creation of a ground-breaking gaming genre, now, thanks to the wonders of modern technology and one man's fanboy obsession, you can get an insider's view on the development of classic first person shooter titles in the Quake, Wolfenstein and Doom series. doom-ed has published legendary programmer John Carmack's development diaries dating from 1997 to the almost-present day in blog format. Although there are frequent comments like "The future is in floating point framebuffers", there are some choice entries that could appeal to the non-geek. My particular favourite outlines the day Carmak discovered his fast car was pinged by a beige pick-up truck while parked in the id Software parking lot.
The journal entries start after Carmack was already established as an uber-programmer and owner of a fleet of boy-toy automobiles, yet it still gives insight into the genesis of contemporary games software legends.
Cheers as always to boing boing