On this Valentines Day spare a thought for those numerous copies of We Love Katamari that remain unloved and unwanted in gaming outlets across the UK. Yes, the charts are in. And yes, no sign of the critically acclaimed "roll-em-up" is to be found (although, inexplicably, Simpsons Hit and Run is still selling well! Reviews? Who reads 'em eh?)
The Katamari titles may not be the pinnacle of gaming genius that many journalists - so pleased to be playing something different - say they are. But they remain hugely playable and a perfect example of how a little imagination can go a long way. Sadly this hasn't been enough and the game has seemingly flopped in the UK. So, why is this?
The obvious issue is the game itself. Compared to the urban/sports/car norm, Katamari is an arthouse offering with limited appeal. But why? The game may lack the traditional gaming reference points, but show it to anyone - especially non-gamers - and they'll find something that is easy to pick up and play.
There are other factors too. The pack artwork - all crayon and primary school doodling - may fit in with the theme but only further detracts from a casual purchase. The price too - the game was sold at full price, inexplicable for a leftfield offering like this - was an issue. And then there were the hardcore gamers who have already imported - in many ways these were Katamari's target audience.
So the first of February's cult classics has not performed - and neither has the amusing and inventive Pyschonauts. Shadow of the Colossus though should do well - too many people have bought into the Ico legend for it to fail - but Katamari proves that the market for gaming innovation in the UK is still far too small.