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GamesRadar
GamesRadar
Technology
Ashley Bardhan

Despite Battlefield 6 layoffs, EA paid its CEO 305x more than its average employee last year thanks to an $8 million bonus increase — and he could net another $125 million in severance as buyout looms

CEO Andrew Wilson looks shocked.

EA managed to act a little morose earlier this year when it forced Battlefield 6 studios into "realignment" and laid off workers, but it seems CEO Andrew Wilson is doing fine. The executive made 305-times the average EA employee's salary in fiscal year 2026.

The publisher explains, in a newly amended annual report (thanks, Eurogamer), that "the annual total compensation of our median employee was $126,612," while "the annual total compensation of Mr. Wilson, was $38,649,984."

That's $8,120,149 more than Wilson made in fiscal year 2025, though the boss' base salary remained at a humble $1.3 million. Ultimately, the "Compensation Actually Paid" to Wilson, which EA describes on page 31, totaled $77,231,168. So "the ratio of these amounts is 305 to 1," EA says of the $38.6 million figure, but the full picture is even more sobering.

Additionally, the publisher notes on page 29 of its financial report, Wilson could be eligible for an additional estimate of $125 million under any "qualifying termination," which includes firing "in connection with a change in control." EA has no doubt strategically baked in this "'double-trigger' severance" benefit, as the publisher calls it.

A team of investors under Saudi Arabia's Public Investment Fund (PIF), Silver Lake, and the investment firm led by US President Donald Trump's son-in-law Jared Kushner, Affinity Partners, currently stands to acquire EA in a $55 billion deal recently approved by the European Commission. That $125 million could be very useful for Wilson if things dramatically change for him during or after the merger.

It also sounds like Wilson was recently allowed to fly around in the company plane for fun: "In fiscal year 2026, Mr. Wilson was permitted to use corporate aircraft for personal travel, subject to a 75-hour cap," writes EA. So that's nice for him, too.

Meanwhile, many laid off Battlefield 6 developers are probably still looking for work after, EA admits again, delivering a "high-quality launch" that "achieved meeting all milestones." It's a shame they didn't benefit from that launch. Andrew Wilson, however, is still doing fine.

Dragon Age veteran says a series comeback would be difficult with EA's "frightening" graveyard of dormant IP: "I suspect that it wouldn't happen."

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