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Destructoid
Andrej Barovic

Dead by Daylight devs want to stop toxic tunneling, but the next patch could break Killers entirely

Dead by Daylight's patch 9.2.0 is soon to hit the PTE servers. However, with what BHVR has already announced, the game's planned anti-tunneling Killer nerfs could completely break the game, especially for the murderous side of the aisle.

Patch 9.2.0 is going to be a massive one for Dead by Daylight, not least because it's aiming to completely curb the practices of tunneling and slugging Killers were so very fond of. Having been dubbed “toxic” by the majority of Survivor players, those Killers who engaged in these two practices are going to be sorely disappointed if 9.2.0 hits the shelves in the same shape it has been proposed.

The biggest anti-toxic changes BHVR plans to introduce are the following:

  • Remove notifications when a Survivor is unhooked.
  • Give Survivors buffs if any of them is killed or sacrificed before at least six hooks were performed.
  • Prevent Generators from being blocked or regressing for the entire match if a Survivor who was last hooked dies or is sacrificed first.

Now that's a lot of damage to the Killers, honestly. While I do not appreciate tunneling or slugging, I believe that extreme nerfs like this could only be detrimental to the game and the balance, particularly because high Elo Survivors already have the means to combat with any Killer. What this will do is throw the balance completely off the rails, buffing Survivors to the utmost, and preventing a Killer from performing even the most basic functions.

A teddy bear lying on a filthy floor in a strange room in Dead by Daylight x The Walking Dead.
See this bear writhing on the floor? That's me after reading the patch notes. Image via Behaviour Interactive

It will lead to situations where a Killer has to knowingly prevent himself or herself from killing, sacrificing, or hooking a Survivor if they've not met the requirements above.

For example, I could be playing a Killer who put a Survivor on two hooks. I see them wounded and want to go in for the kill. However, I then realize I haven't met the requirements above and suddenly have to let them live to avoid buffing the others or prevent myself from even being able to block generators.

As someone who runs gen-blocking perks on Killers, this could potentially render my entire suite of perks obsolete mid-match, which is as bad a change as they come.

Thankfully, these planned reworks to the game's systems are only going into PTE for now, with extensive testing to determine in what way, if at all, they will be introduced into the game proper.

And I sincerely hope they don't go in looking like this.

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The post Dead by Daylight devs want to stop toxic tunneling, but the next patch could break Killers entirely appeared first on Destructoid.

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