
DC Worlds Collide features a vast selection of characters to choose from, and irrespective of who your favorite is from the franchise, knowing the meta is essential. Whether you easily cruise through your battles or hit a wall against most opponents depends on the characters you choose for your team composition.
Irrespective of whether you want to build your own Justice League, Suicide Squad, or even a hybrid lineup with characters from both camps, choosing the in-meta characters will help make your life easier. Our tier list breaks down all the characters based on their strengths and weaknesses, providing you with the latest insights required to avoid costly upgrades while making the most of your strong characters.
Here’s everything you need to know about the in-game meta performers in DC Worlds Collide.
DC Worlds Collide tier list (July 2025)

With more than 70 characters from the DC Universe already in the fray, the choices are virtually endless in Worlds Collide. For this reason, it is important to know which characters are sitting at the top of the meta and which you should avoid at all costs.
Given that the developer keeps adding new characters with regular content patches and events, we will keep this list updated for all the in-game meta changes. Here’s the full tier list featuring all the characters available on the roster. Keep reading for a more detailed analysis of each character to showcase their pros and cons.
Tier | Characters |
---|---|
S tier | Wonder Woman, Lex Luthor, The Flash, Deathstroke, Sinestro, Zatanna, Ocean Master, Kid Flash, Constantine, Nightwing, Green Arrow |
A tier | Blue Beetle, Cyborg, Doctor Fate, Superman, Two-Face, Pandora, Cheetah, Huntress, Mr Freeze |
B tier | Aquaman, Batman, Supergirl, Martian Manhunter, Mera, Red Hood, Red Robin, Robin, Shazam, Star Sapphire, Starfire, Superboy, Supergirl, Vixen, Zatanna, Phantom Stranger, Question, Raven, Green Lantern (John), Green Lantern (Hal Jordan), Green Arrow (Origin), John Constantine |
C tier | Frankenstein, Poison Ivy, Killer Croc, Mirror Master, Clayface, Killer Frost, Green Lantern (Jessica), Atomica, Deathstorm, Johnny Quick, Outsider, Owlman, Power Ring, Superwoman, Ultraman, Desaad, Parademons, Steppenwolf |
D tier | Catwoman, Black Adam, Black Manta, Bloodsport, Captain Boomerang, Captain Cold, Bizarro, Black Canary, Firestorm, Gorilla Grodd, Harley Quinn, King Shark, Penguin, Scarecrow, Riddler, Solomon Grundy, Weather Wizard |
D tier

We did not mention the benefits of choosing these characters because they lie at the bottom of the pile in the current meta. You would do best to avoid picking them until the developer hits them with buffs in future updates.
Hero | Role | Cons |
---|---|---|
Catwoman | DPS | Lacks burst or synergy |
Black Adam | DPS/Tank | Over-reliant on gear |
Black Manta | DPS | Short range, poor AoE |
Bloodsport | DPS | Outdated kit, rarely used |
Captain Boomerang | DPS | Weak single-target damage |
Captain Cold | Control | Now overshadowed by elite controllers |
Deathstorm | DPS | Rarely seen above niche event usage |
Black Lightning | Support | Noisy synergy; overshadowed |
Flash (Ben or WS) | DPS | Duplicate Flash across modes |
Harley Quinn | DPS | Fragile; poor synergy |
Phantom Stranger | Support | Inconsistent activation |
Riddler | Support | Limited team builds |
Scarecrow | Control | Niche usage only |
Solomon Grundy | Tank | Short range, poor AoE |
Weather Wizard | Support | Rarely notable in key comps |
C tier

Hero | Role | Pros | Cons |
---|---|---|---|
Frankenstein | Tank | Prevents enemy buffs, tanky early on | Weak utility late-game |
Poison Ivy | Support | Poison synergy | Requires team synergy |
Killer Croc | Tank | Basic soak tank | Lacks mechanics beyond toughness |
Mirror Master | Control | Crowd manipulation | Complex and outdated |
Clayface | DPS | CC potential, stealth bursts | Slow animations |
Killer Frost | DPS | Freeze + chill synergy | Difficulty with hit conditions |
Green Lantern (Jessica) | DPS | Early burn builds | Falls off later |
Atomica | DPS | Weakening effect on enemies | Minimal team synergy |
Deathstorm | DPS | Boost when enemies die | Reliant on dying allies |
Johnny Quick | DPS | Speed enhancement | Low base damage |
Outsider | Support/Tank | Group stat buff | Ineffective synergy |
Owlman | DPS | Rogue-style burst damage | Underwhelming |
Power Ring | DPS | Blast AoE spells | High energy cost |
Superwoman | Tank/DPS | Team damage and shield buffs | Lacks main mechanics |
Ultraman | Tank/DPS | High burst if maxed gear | Hard to protect |
Desaad | Support | Reduces enemy buffs | Not widely useful |
Parademons | DPS | Swarm potential | Easily wiped |
Steppenwolf | DPS/Tank | Strong early synergy with Justice League characters | Moderate flexibility |
B tier

Hero | Role | Pros | Cons |
---|---|---|---|
Aquaman | Tank | Inspired toughness gains for the team | Outshined by meta tanks |
Batman | DPS | Reliable CC and burst | Low sustained damage |
Supergirl | DPS | Burn synergy | Weak base stats |
Martian Manhunter | Tank | Cleanse + sustain over time | Lacks overall tank impact |
Mera | Support | Armor break + heals | Situational use |
Nightwing | Tank | Offensive shield manipulation | Lower threat output |
Pandora | Support | Shields with healing over time | Limited team synergy |
Phantom Stranger | Support | Spooky utility, crowd disruption | Inconsistent activation |
Question | Support | Some team buffs | Minimal overall impact |
Raven | Support | AoE heal + hard CC | Slow skill cooldown |
Red Hood | DPS | Fast burst capability | Very fragile |
Red Robin | Support | Team buff potential | Beat out by stronger supports |
Robin | DPS/Support | Hybrid utility | Doesn’t excel in any area |
Shazam | DPS/Tank | Burst + stun on transformation | Inconsistent transforms |
Star Sapphire | Support | Team healing + reflect | Low synergy with core teams |
Starfire | DPS | Solid AoE burst | Unreliable targeting ability |
Superboy | DPS | Early carry potential | Falls behind in the late game |
Supergirl | DPS | Burn AoE synergy | Weak late-term scaling |
Vixen | Support | Inspired toughness gains for team | Buffs slow to trigger |
Zatanna | Support | Reliable lifesteal + armor break | Mana-sensitive |
A tier

Hero | Role | Pros | Cons |
---|---|---|---|
Blue Beetle | Tank | Shields the team, great defense | Weak upfront damage |
Cyborg | DPS | Strong AoE burst | Heavy energy usage |
Doctor Fate | DPS | AoE nuke + ally shields | Consumes own HP |
Superman | Tank | Auto-revive, delay opponents | None major |
Two-Face | Support | Boosts bleed + lifesteal | Needs bleed-based team |
Pandora | Support | Sustained heals + shields | Niche utility |
Cheetah | DPS | Boosts speed, fast DoT utility | Low base damage |
Huntress | DPS | Shields the team, and great defense | Needs a bleed-based team |
Mr Freeze | Tank | AoE freeze paired with defense break | Falls off in the endgame |
S tier

Hero | Role | Pros | Cons |
---|---|---|---|
Wonder Woman | DPS | Massive AoE, critical scaling, and highly durable | None |
Lex Luthor | Tank | Best shields, grants extra attacks, scales into the late game | Shield scaling relies on gear |
The Flash | DPS | Control over turn meter, burst damage, revive utility | Vulnerable without a healer |
Deathstroke | DPS | Fast burst, enhances speed-based rotations | Needs specific team speed comp |
Sinestro | DPS | Debuff and DoT focused, strong value over time | Needs DoT synergy |
Zatanna | Support | Lifesteal and armor break | Dependent on skill timing |
Ocean Master | Support | Bleed stacking, DoT pressure | Requires long-duration fights |
Kid Flash | Support | No-cost healing, tribal synergy | Weak frontline defense |
Constantine | DPS | AoE burst, scales with health sacrifice | Vulnerable without a healer |
Nightwing | Tank | High block chance, frontline protection | Lacks solo scaling |
Green Arrow | DPS | Crit synergy, turn-meter reset on kills | Gear-dependent performance |
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