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PC Gamer
PC Gamer
Harvey Randall

D&D-inspired Critical Role's homegrown videogame is coming along well, says Laura Bailey: 'There's a lot of work being done'

The 14-strong cast for Critical Role assembled in a large group shot.

Back in July of last year, Dungeons & Dragons livestream megafranchise Critical Role announced that it'd be working with AdHoc to make its very own video game based in Exandria—having already partnered with the company in the past to bring the very solid superhero management sim, Dispatch, to life.

It's a gambit I always knew would be coming down the pipeline, given how tremendously and immediately-wellfunded the studio's Amazon Prime series is—but it's gone from likely inevitability to actual reality in the past few years, with CEO (and current nama paladin) Travis Willingham celebrating the crystallisation of that dream back in 2024.

And judging by Laura Bailey's words in a recent episode of Mythical Kitchen's Last Meals, that project's coming along swimmingly. Bailey, who currently plays the pixie rogue Thimble (as well as Jester Lavorre and Vex'ahlia in past campaigns) tells Josh Scherer that while she's gotta keep things close to her chest, the project's moving and shaking. Which isn't just me paraphrasing:

"Things are shakin', they're movin', they're shakin', I can't say anything else other than that," Bailey says, though she does give us a morsel more info: "There's a lot of work being done and a lot of talks happening, and a lot of fun things I get to look at—and I can't say anything else."

And hey, listen—it's a crumb, but there's a lot of difference between announcing you'll be making a videogame and the actual pre-production (or even early production) process gaining steam.

We also happen to know, based on a Variety interview back in 2025, that the scale of said videogame aimed to be relatively humble—with a development time of a couple years planned. This is pure conjecture, but the fact we're now a year on that two-year timeline makes me believe that when Bailey says that things are moving and shaking? That means quite a lot.

It's also just nice to know it's coming along well. It's been a dire summer for videogames, and I've been an avid watcher of Critical Role since its first season—staying up late to watch its finale and weeping my rogue-loving eyes out. So the prospect of a fully-fledged Exandrian videogame has me more than a little excited, even if it feels inevitable.

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