

There has been plenty to like about College Football 26. However, as time has gone on, the rose-tinted glasses that many of us were wearing throughout the lifecycle of CFB 25 and the early stages of 26 have gradually begun to fall off our collective faces. This has caused everyone to take a step back and evaluate where College Football 26 is as a video game and determine where its shortcomings are.
For instance, QB logic has been broken pretty much since launch. The same can be said for things like Playing Style Dealbreakers, attribute progression, and running back AI. And that’s just to name a few. That said, we at Operation Sports have been following the team behind the College Football series for a while, and we know that they’re passionate about the series and how players view it. To deal with several issues, CFB was recently given a Title Update on August 6.
But what are the general impressions of the most recent update, and does it actually fix the litany of issues in the game? We took a look at what some on the Operation Sports forums were saying, and here’s the gist of it. And it seems to be mostly positive!
Blocking Has Improved

One of the most consistent bits of praise was given to the improvement when it came to blocking. According to OS user Gosens6, the blocking was considered to be “night and day” from the way it was before the most recent update. On default All-American sliders, Gonsens immediately noticed outside runs actually getting sealed off and pass blocking keeping interior pressure at bay, two things that previously felt broken.
Even on Heisman difficulty, users are saying that blocking has taken a huge leap forward. OS user AustinWolv noted how lead blockers were finally identifying blockers properly, and pulling guards were executing their roles cleanly on power plays and tosses.
CPU Run Game And Ball Carrier AI Feels Better
Improvements have also been made to the CPU ground game. OS user Drama84 noticed this immediately, calling it “football nirvana”. According to Drama, the CPU run game was effective and responsive, despite playing on mostly vanilla Heisman settings.
Drama wasn’t the only one to notice, either. Gotmadskillzson pointed out how CPU running backs were making cutbacks and seeking open space naturally. Combined with more varied quarterback throws, including actual misfires, the AI now feels more lifelike.
Robo QB Fixed?
After weeks of frustration with “robo QBs”, users Drama84 and jbd7623 confirmed that the QBA sliders finally appear to be working. With CPU accuracy lowered, users are seeing realistic completion percentages, even as low as 33%. This has created a renewed sense of control and fine-tuning that had been absent at launch.
Still, it’s not all perfect. Drama84 noted that while there’s more throw variety now, the “robo QB” hasn’t been fully eliminated. Some low-rated quarterbacks can still feel a little too surgical, and completion percentages can occasionally hover near unrealistic levels. But the key difference is that sliders now seem to respond, which gives players the tools to dial things to their liking, rather than feeling powerless against superhuman AI. From the sounds of it, it’s a massive step in the right direction, and many believe a few more balance tweaks will finally strike the right tone.