If you, like me, are intrigued by novel interactive approaches to scientific data collection (now that's an intro line, ain't it?), gamepolitics has information about an experiment that's addressing what one commentator has described as "sheeple" theory: play games and help science develop an understanding of social behaviour. From the description:
"Collective behavior is potentially more controllable than isolated individual behavior because of the strong influences among the individuals' behavior." Rob Goldstone's research uses video games to "observe, explain, and computationally model how groups of people behave."
There are a series of quick, casual, decision-making games that you can play, so if you're looking for a distraction from the daily grind, head to the Indiana University site.