Get all your news in one place.
100’s of premium titles.
One app.
Start reading
Reuters
Reuters
Business
Essi Lehto

'Brawl Stars' unable to fight off sales decline for Tencent's Supercell

FILE PHOTO: Finnish mobile game development company Supercell's founder and CEO Ilkka Paananen attends a news conference in Helsinki, Finland February 11, 2020. Seppo Samuli/Lehtikuva/via REUTERS

Finland's biggest video game maker Supercell reported a 7% drop in annual sales on Tuesday, squeezed by intense competition even as the COVID-19 pandemic pushed people indoors and boosted the broader gaming sector.

Supercell, majority owned by China's Tencent Holdings and known for titles such as "Clash of Clans", said that "Brawl Stars", published in 2017 and the newest of its existing games, crossed the 1 billion euro mark in gross revenue early this year.

The company said overall user numbers rose year on year but increased marketing costs and the way Supercell books sales and expenses separately meant the benefit was not reflected in the annual financial statement.

"Well over a half of marketing costs come from investing in the gamer community," Chief Executive Officer Ilkka Paananen said in a statement.

The company did not disclose the extent of its marketing spending.

Global video game revenue is estimated to have surged 20% to $179.7 billion in 2020, according https://www.marketwatch.com/story/videogames-are-a-bigger-industry-than-sports-and-movies-combined-thanks-to-the-pandemic-11608654990 to IDC data, making the sector a bigger moneymaker than the global movie industry.

Supercell and rival mobile game maker Rovio, of "Angry Birds" fame, have struggled to generate revenue growth in the face of increasing competition from console games.

Supercell's games are free to download and the company makes its money from in-game purchases

Last year's annual revenue fell to 1.3 billion euros, down from almost 1.4 billion euros the previous year, while earnings before interest, taxation, depreciation and amortisation (EBITDA) dropped 21% to 407 million euros.

In the past two years Supercell has released and discontinued two games and now has five actively supported games.

($1 = 0.8232 euros)

(Reporting by Essi Lehto in Helsinki and Supantha Mukherjee in Stockholm; Editing by David Goodman)

Sign up to read this article
Read news from 100’s of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.