
Borderlands 4 isn't quite a live service game, but its endgame does heavily revolve around a weekly schedule. This weekly update rotates endgame content, shifts the location of Maurice's Black Market vending machine, and is often when Gearbox reveals and releases key patch notes.
With this in mind, the weekly update is an important date to keep track of, whether you're just entering the endgame or perfecting your builds with a shopping list of gear. Below, I'll go over what's available this week and any major changes so you don't miss out.
Borderlands 4 weekly update

Each week in Borderlands 4, the Big Encore boss, Wildcard Mission, and Black Market vending machine activities change. Since these are endgame activities, you'll have to have completed the campaign before you can access them. These changes go live at the weekly reset time, which is every Thursday at 9 am Pacific.
Here's what's active this week from October 2 to October 9:
- Big Encore boss: Driller Hole in Tonnage Peel, Carcadia Burn, which has a chance of dropping the G.M.R assault rifle, Katagawa's Revenge sniper, and Fuse grenade.
- Wildcard Mission: Means of Ascent, with a guaranteed drop of the Star Helix legendary AR each time you complete it.
- Maurice's Black Market vending machine: In Rattlehead Crest, between The Pitted Stain drill site and The Eminent Husk crawler, Idolator's Noose, Fadefields region.
While the Wildcard Mission isn't really worth all that much grinding this week, it's certainly worth paying Driller Hole a visit, mainly to get a good roll on the Katagawa's Revenge.
Latest Borderlands 4 patch notes

The October 2 patch notes are the biggest yet, and the first real balance changes of Borderlands 4, seeing all four Vault Hunters seeing at least a few buffs, and Amon seeing the most by a long shot. It's also worth pointing out that there are no nerfs in this week's patch notes.
It's also noted that while the 'mark as trash' bug and finicky sorting system have been fixed, those changes will be coming in a future patch.
Amon
- Action Skills – Scourge
- Scourge has had its Maximum Vengeance increased by 50%, making it able to absorb more damage and deal more damage with Forgewhip when consumed.
- Forgewhip Damage has increased by 27%
- Augments – Vengeance
- Blastchill Damage increased by 45%
- Molten Rebuke Damage increased by 86%
- Eternal Winter Massive Forgewave Damage increased by 100%
- Stormlance Damage increased by 52%
- Stormlance Detonation Damage increased by 10%
- Capstones – Vengeance
- Glacial Rapture Capstone now has a 60-second cooldown, down from 70 seconds
- Glacial Rapture Forgewhip Damage increased by 16%
- Glacial Rapture Fissure Damage increased by 41%
- Wrathfall Damage increased by 46%
- Passives – Vengeance
- Scorched Kairos now increases Ordnance Damage by 6%, up from 5% per point
- Battleborn now increases Gun Damage by 4%, up from 3% per point
- Scar Tissue now increases Maximum Health and Rep Kit healing by 9%, up from 8% per point
- Eternal now increases Action Skill Duration by 5%, up from 4% per point
- Worldbreaker Damage increased by 50%
- Winter’s Kiss now increases Damage Dealt by 10%, up from 8% per point
- Strike The Anvil now deals 15% of the Damage Dealt, up from 12% per point
- Action Skills – Crucible
- Forgeaxe Damage increased by 12%
- Double-Edge’s Twinned Forge Axe Damage increased by 10%
- Augments – Cybernetics
- Axe and Stones Action Skill Cooldown restoration increased to 40% from 33%
- Axe and Stones Action Skill Ordnance restoration increased to 40% from 33%
- Endless War Gun Damage Taken increased to 20% from 15% per Prime stack
- Hour of the Hammer Forgehammer Damage increased by 14%
- Blade Tempest Forgesword damage increased by 13%
- Blade Tempest Forgesword Detonation damage increased by 4%
- Capstones – Cybernetics
- Snowmaul Damage increased by 38%
- Storm Surge impact damage increased by 10%
- Storm Surge Forgestorm damage increased by 60%
- Conflangarang Capstone’s Fire Trail Damage increased by 100%
- Passives – Cybernetics
- Gathering Storm now increases Elemental Damage by 3% per stack, up from 2% per point
- Executioner now increases Critical Hit Damage by 4%, up from 3% per point
- Destruction Engine now increases Forge Skill Damage by 6%, up from 5% per point
- Destruction Engine now increases Detonation Damage by 8%, up from 6% per point
- Tempered Pyre Forge Axe Damage increased by 19%
- Tempered Ice Forge Hammer Damage increased by 18%
- Masterwork now increases Forgedrone’s Damage by 10%, from 7% per point
- Masterwork now increases Forgedrone’s Duration by 8%, from 5% per point
- Tempered Lightning Forge Sword Damage increased by 13%
- Lightning Rod Elemental Bolt now deals 40% of the Damage Dealt, up from 30% per point
- Escalation now increases Forgedrone’s Attack Speed and Movement Speed by 5%, up from 3%, per point
- Honed Point now increases Forgedrone’s Critical Hit Chance by 5%, up from 4% per point
- Heat Exchange now increases Cryo and Incendiary Damage by 8%, up from 7% per point
- Action Skills – Onslaughter
- Onslaughter Shield Regeneration increased to 15% per second, from 10%
- Onslaughter Rocket Punch Damage increased by 78%
- Molten Slam now has a 60-second cooldown, from 80 seconds
- Molten Slam Damage increased by 50%
- Augments – Calamity
- Fellfrost Damage increased by 71%
- Fulminating Fist damage increased by 69%
- Capstones – Calamity
- Hoarcleave now has a 55-second cooldown, from 65 seconds
- Hoarcleave damage increased by 11%
- Hoarcleave Detonation damage increased by 18%
- Molten Roil now has a 70-second cooldown, from 80 seconds
- Stormcutter now has a 65-second cooldown, from 75 seconds
- Stormcutter Damage increased by 65%
- Passives – Calamity
- Heavy Plate now increases Maximum Shield Capacity by 7%, up from 6% per point
- Wield The Storm now increases Status Effect Damage and Status Effect Duration by 7%, from 6% per point
- Tritanium Knuckles now increases Melee Damage by 8%, up from 7% per point
- Tritanium Knuckles now increases Skill Damage by 4%, up from 3% per point
- Harbinger now increases Melee Damage by 2% per stack, up from 1% per point
- Mortal Flare Damage increased by 22%
- Judgment now increases Melee damage by 10%, up from 8% per point
Rafa
- Action Skills – APOPHIS Lance
- Increased Damage by 10%
- Capstones – People Person
- Project: Raiju Damage now scales by 12% per second, up from 10%
- Project: Basilisk Damage increased by 15%
- Project: Basilisk Hazard Damage increased by 25%
- Project: Gorgon Damage increased by 17%
- Passives – People Person
- El Catrín
- Critical Hit Damage increased to 8% from 7% per point
- Bonus Shock Damage increased to 8% from 7% per point
- Per My Last
- Double Damage Chance increased to 6% from 5% per point
- El Catrín
- Action Skills – Arc-Knives
- Melee Attack Damage increased by 12%
- Dash Damage increased by 5%
- Passives – This Year’s Gimmick
- Handshake Deal
- Melee Damage increased to 9% from 7% per point
- To the Last
- Skill Damage increased to 8% from 6% per point
- El Paragus
- Splash Damage increased to 9% from 7% per point
- Liquidation
- Damage increased by 50%
- Collaborative Ignition
- Bonus Damage increased to 8% from 6% per point
- Sinergia
- Duration increased to 14 seconds from 12 seconds
- Melee Damage increased to 4% from 3% per point
- Empuje
- Action Skill Duration increased to 7% from 6% per point
- Handshake Deal
Vex
- Action Skills – Incarnate
- Phase Explosion Damage increased by 16.6%
- Eldritch Blast Damage increased by 9.5%
- Augments – Vexcalation
- Energy Vampire Damage increased by 25%
- Capstones – Vexcalation
- Heartpiercer Damage increased by 22%
- Desecration Hazard Damage increased by 50%
- Desecration Airborne Burst Damage increased by 48%
- Geistwave Damage increased by 41%
- Passives – Vexcalation
- Radiant Attunement now deals 7% Splash Damage, up from 6% per point
- Dreadlight Hazard Damage increased by 100%
- Ars Arcana now increases Skill Damage by 9% from 8% per point
- Action Skills – Phase Phamiliar
- Trouble Health increased by 10%
- Trouble Damage increased by 21.9%
- Augments – Here Comes Trouble
- Violent Outburst Damage increased by 12.5%
- Vorpal Fang Damage increased by 34%
- Capstones – Here Comes Trouble
- Trouble Bubble Damage increased by 33%
- Passives – Here Comes Trouble
- Blood is Magic now increases Action Skill Damage by 8% from 7% per point
- Claw and Bang now increases Melee Damage by 8% from 6% per point
- Passives – The Fourth Seal
- Fell Inscriptions Melee Damage increased to 7% from 6% per point
- Recurrence now increases Melee Damage by 0.2% per stack from 0.16% per point
- Haruspex Phase Dagger Damage increased by 11.7%
Harlowe
- Action Skills - Zero-Point
- Stasis Slam Damage increased by 30%
- Stasis Immune Damage increased by 14.7%
Miscellaneous
- Added auto-clearing of Borderlands 4 stale shaders on version update, preventing performance degradation on some PCs.
Last week's Borderlands 4 patch notes
Below are all the major changes from the September 25 patch notes. Each of the four Vault Hunters saw some changes, as did some gear.
The biggest change to be aware of in this week's patch was the Hellwalker legendary shotgun deals fire damage (like it did back in Borderlands 3), as its kinetic affinity was apparently unintentional:
-
Harlowe:
- Ground State capstone has been corrected to remove inaccurate verbiage about enemies taking reduced damage when they do not.
- Flux Generator no longer heals enemies with Potential Transference capstone.
- Updated Gravitar Accretion passive to consistently grant lifesteal to allies.
- Addressed various issues with the Unstable Energy Pocket created from Chroma Accelerator, including instances where it would not disappear properly, convert to Cryo Damage, or split as intended with certain skill tree combinations.
-
Amon:
- Primal Surge passive now properly restores shield and ammo.
- Firewall has been adjusted so Vengeance cannot be stored by Firewall before Scourge is active, as intended.
- Onslaughter rocket punch now connects more reliably with shielded enemies.
- Addressed a reported issue with Forgeaxe not consistently seeking nearby enemies.
- Repkits now consistently consume the correct amount of charges after activating the Scourge action skill.
- Prevented Amon from sliding at the end of Molten Slam.
-
Vex:
- Addressed a reported issue with the Grave Harvest augment being triggered while Incarnate is not active.
- Addressed a reported issue where the Blight Attunement passive could occasionally fail to damage the Timekeeper.
- Damage caused by the Spirit Bomb passive now counts properly as companion damage and changes its colour to match the attuned element.
-
Rafa:
- Addressed a reported issue preventing the Blowout passive from stacking properly when repeating action skills.
-
Gear:
- Hellwalker now always spawns with the incendiary element and has been retroactively applied.
- Tediore weapons buffed with +10% Damage and +10% magazine size.
- Order pistol Lucky Clover now has an increased fire rate.
- Order sniper rifle Fisheye now has increased damage.
- Vladof Atling Gun heavy weapon ordnance now properly targets Primordial Guardian Inceptus.
- Queen’s Rest Pistols with Daedalus ammoswitcher licensed underbarrel now shoot the correct projectiles.
- Gear with the Short Circuit augment now traces properly toward enemies instead of random directions.
- Addressed reported issues where interrupting reload could cause ammo desyncs that would prevent ammo from firing.