After some wait, the lavish Star Wars: Imperial Assault has finally arrived. Delivered in an enormous box packed with impressively detailed plastic miniatures representing the characters and vehicles of the game, Imperial Assault is by lay standards a complicated beast. The rules are numerous and intricate, but are well introduced, and those that put in time to learn them will discover a superb game of tactical, methodical combat between the rebels and the Empire. Imperial Assault is predominantly mission-based, meaning players tackle a series of challenges; much like computer game levels. The result is terrific fun, offering a good deal of variety and drama, with extra modes for players that complete the missions.
For something a little easier to learn, Five Tribes provides a brilliant alternative. Set amid the folk tales of One Thousand and One Nights, it challenges players to manage the titular clans, moving clusters of citizens around an ever-changing playfield to assert control over a city. It gets better with each play, and the simple rules conceal a surprising depth.
Finally, a nod to the card game Gloom, recently reissued with refined rules. A playfully morose tale of families battling one another to endure the most suffering, it is simple and witty, and would delight any fan of Tim Burton’s films.