What is it about Sweden and indie games? Last week I interviewed Gothenburg-based coder, Jonatan Söderström, about his brilliant shooter, Ad Nauseam 2; now equally Swedish programmer Gustav Kilman has released the astonishingly hectic Fantastic Blood Boy, downloadable from the forum at Independent Gaming Source. Gustav describes it thus:
Blood Boy is an arena platformer where you have to fight enemies indirectly, using randomly generated items, while at the same time protecting 1 to 3 shifting objects from harm. FOCUS! It's a messy, messy game, and definitely not for everyone.
It did my head in after a few minutes, but I love the game mechanic, which hints at archetypes like Missile Command, but with a Minter-esque sense of the surreal.
By the way, if you're interested in indie gaming in general, I suggest you have a read of Juan Gril's feature, 'The State of Indie Gaming' over at Gamasutra. Gril is a producer at Joju Games and knows his stuff about the scene and its slow quiet march into the mainstream courtesy of XBLA and PlayStation Network.