
The controversial omnimovement system from Call of Duty: Black Ops 6 is confirmed to return in Black Ops 7 later this year, but with some minor, interesting changes.
In a press briefing last week, Treyarch and Activision revealed to us that omnimovement in BO7 will add a Wall Jump ability, which is similar but different from wall-running, allowing players to kick off a wall while running for some advanced movement tech. So, it's not quite a return to the movement mechanics in games like Black Ops 4 or Black Ops 3, and there's no jetpacks, either.

The oft-maligned Tactical Sprint mechanic, which for years has allowed players to sprint quickly with their guns raised up with a double-click of the sprint button, is now being removed from base movement speed, too.
With the new omnimovement, players will also be able to move while mounted on cover, and "Combat Roll" to avoid big fall damage when dropping from heights in modes outside of core six-vs-six, like the new 20-vs-20 Skirmish mode and presumably Warzone.
Some nerfs to base omnimovement also include the removal of the ability to aim down sight while sliding, diving, or wall jumping. These techniques will instead be made equippable via Perks. Several Perks will now focus on movement, like one that re-enables Tactical Sprint, Agility (increased movement speed and recovery time) and Gung Ho (fire while sprinting). Two other Perks shown were Networked (share buffs with teammates) and Looper (loop your Scorestreaks).
Omnimovement can also potentially be improved via a new loadout addition called Overclocks, which are similar to Pro Perks from older CoD games, except they work for all sorts of equipment. Every lethal, tactical, Field Upgrade, and Scorestreak can be leveled up and Overclocked to equip a buff that enhances it.
A beta test for BO7 is coming later this year, so players can test out these new techniques along with a slice of the game's 30 new weapons and 18 maps that will be available at launch.
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