
Call of Duty: Black Ops 6 is entering the second half of its fourth season, with the Season 4 Reloaded patch introducing a slew of balance changes, gameplay tweaks, and content updates across both Multiplayer and Zombies.
Treyarch is fine-tuning the weapon meta and attachments to encourage more diverse loadouts and playstyles in Multiplayer, while also introducing several quality-of-life improvements. Meanwhile, Zombies fans can expect huge changes to Grief mode, power-up updates, and various fixes aimed at making the PvE experience smoother.
Here’s a detailed breakdown of the BO6 patch notes released on July 1.
BO6 patch notes for Season 4 Reloaded (July 1)
Weapon adjustments

Black Ops 6 season four Reloaded puts a spotlight on refining attachment balance. Treyarch’s goal is to ensure that each attachment has a meaningful role across the wide variety of loadouts and playstyles in Black Ops 6. To achieve this, they’re rolling out broad buffs to underutilized attachments, alongside targeted, weapon-specific adjustments to encourage new build combinations.
Some of the attachments receiving buffs across multiple weapons include the Short Barrel, Lightweight Foregrip, Precision Foregrip, Fast Motion Laser, Target Laser, and Combat Stock. A standout example is the Target Laser for the C9, which has been notably improved to enhance its viability.
Movement updates
Further refinements have been made to player collision to address instances where players could become stuck, especially when coming into contact with prone teammates.
BO6 Mutltiplayer changes

Modes
- Addressed an issue in Demolition that allowed the bomb to be defused from unintended distances when sliding into a defuse.
Gunsmith
- Addressed an issue that could prevent Optics to be properly attached on the Essex Model 07.
- Addressed an issue that caused certain Underbarrel Attachments to show as incompatible when equipping the G-Grip Underbarrel.
Equipment
- Addressed an issue where Underbarrel Drill Charge launcher projectiles could have looping audio.
Scorestreaks
- Increased damage per bullet for Death Machine from 20 to 30.
UI
- Addressed an issue where some modes were displayed twice in the Private Match modes list.
- Addressed an issue that could prevent the Safe Area in Interface settings to be selectable.
Ranked Play map pool additions
- CDL Hardpoint: Fringe
- CDL Search & Destroy: Fringe, Vault, and Skyline
- CDL Control: Rewind
Gunsmith Firing Range
- Addressed an issue that prevented the target dummy from moving to the correct damage range positions while testing the Ladra SMG.
BO6 Zombies changes

Maps
- Addressed an issue with the map geo near Deadshot Daiquiri Machine in The Tomb.
- Reduced the interaction time to call Exfil.
- Addressed an issue where players may get blocked from moving forward after taking the ascender in Terminus.
- Addressed an issue where a control panel displayed bright lights in Terminus.
Grief Mode
- Player-to-player interactions no longer interrupt player health regen.
- Near Death Experience, Phoenix Up, and Nowhere But There GobbleGums are now restricted in Grief.
-New rewards for players at the end of a match: 2 Whimsical GobbleGums for Winners, 1 Whimsical for those defeated. - Zombies now begin spawning faster after a Capture Zone is completed.
- Grief adjustments:
- Ammo Drain: Will now drain the player’s Field Upgrade charge after weapon ammo has been drained. Duration extended to 60 seconds.
- Frozen: Player will now be completely frozen initially and will begin to thaw, eventually moving at 50% speed. Duration extended to 60 seconds.
- Damage Nerf: Duration extended to 60 seconds.
- Weapon Carousel: No longer allows players to manually pick up weapons while the Grief is active. Players can still pick up auto-loot items (Armor plates, Salvage).
Weapons
- Addressed an issue where the Mecha Drake Weapon Blueprint, with the Akimbo stock attachment, would become a single weapon after Pack-a-Punch.
- Addressed an issue where launcher projectiles from the Underbarrel Drill Charge could result in looping audio.
Perks
- Addressed an issue with the SFX in third person when using PHD Slider and Tribologist augments for PHD Flopper.
- Addressed an issue where Quick Revive would not be in the correct placement on the bleed out bar.
Equipment
- Addressed an issue where the icon in the Tactical Slot is missing once the player’s equipped Incantation is empty in Citadelle des Morts.
- Addressed an exploit with Shock Charges.
Field Upgrades
- Addressed an issue where the Frost Blast unlock condition shows incorrect information.
- Addressed an issue where players are unable to shoot out of the Tentacle Trap after being grabbed while Dark Flare is active.
Power-Ups
- Adjusted single Power-Up GobbleGums spawn to prioritize the time of activation to calculate the spawn location. It will fall back to activate immediately if no valid location can be found to spawn the Power-Up.
- Addressed an issue where the Power-Ups icon overlaps the banner when grabbing more than one in rapid succession.
Loot
- Addressed an issue where the in-game Intel Splash for the Aetherella Statue displays, but does not unlock in the menu.
Enemies
- Addressed an issue where the Doppelghast could clip through the ground and die underneath the map.
- Addressed an issue where a zombie enemy was missing eye glows in Citadelle des Morts.
UI
- Addressed an issue where the weapon UI icon may not appear on the weapon from the Mystery Box.
- Addressed an issue where the Void Cannon showed an incorrect name in the match notifications.
Graphics
- Addressed an issue where the low health warning was triggering early.
- Addressed an issue where graphical corruption can be seen from the distance in Service Tunnel in Shattered Veil.
Stability
- Addressed various stability issues.
You can check out the official Black Ops 6 patch notes page for complete details, particularly weapon attachment adjustments. The mid-season changes take effect when the update launches on July 2 at 11am CT / 9am PT / 12pm ET / 5pm BST.