
You have arrived at the right place if you’re planning to run the best Medic build as Obi in Killing Floor 3. The Medic role requires smart usage of your heals, as there’s a hard cap per round and each one costs resources, so you have to make them count.
The Medic’s job is to keep everyone alive. Using weapons that come with built-in healing, such as SMGs that fire syringe darts, will come in handy, and your gadgets can also throw up protective fields.
You can still take down weaker Zeds while dropping biological grenades to hurt enemies and patch up teammates at the same time. With that said, here’s the best Medic build with the right weapons, tools, skills, and bonus abilities.
Best Weapons for Medic build in Killing Floor 3
You can choose whichever weapon you want for the Medic in KF3. However, I would recommend you use the following for the best results:
Best Primary weapons
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Slot 1: K&W MP6
- Biomorphic Boosted Battery
- Penetrating Barrel
- Enhanced Foregrip
- Reflex Sight
- Secondary Battery Booster
- Overclocked Receiver
The K&W MP6 SMG excels at clearing Zeds and supplying heals reliably with its grenade launcher and darts.
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Slot 2: LF-85
- Biomorphic Boosted Battery
- Cold Fusion Converter
- Enhanced Foregrip
- Reflex Sight
- Secondary Battery Booster
The LF-85 is ideal for prolonged fights and boss rounds, as it regenerates healing ammo the more you damage enemies.

Best Secondary
The KH-380 Medic Pistol is the best sidearm option, serving as a backup weapon to quickly heal or deal damage in emergencies.
Best Medic skills in KF3
Here are the best Medic skills you can use in Killing Floor 3:
Passive Skills
Skill Name | Skill effect | Required level |
---|---|---|
Healing Hands | Ally revivals are 50% faster. Reviving allies heals them for an additional 25 health at max rank. |
Level 2 |
Stronger Perscription | Weapon healing is increased by 30% at max rank. | Level 8 |
Symbiosis | Healing allies with your weapon or hitting enemies with your weapon’s healing effects heals you for 50% of your weapon’s healing amount at max rank. | Level 14 |
Social Distancing | Shooting downed allies with your weapon’s healing effects heals their bleed-out health for 200% of your weapon’s standard healing at max rank. Restoring their bleed-out health to full will revive them. | Level 20 |
Chemical Reaction | Killing enemies with your weapon has a 30% chance to trigger a chemical reaction gas cloud that lingers for 5 seconds at max rank. The cloud heals allies over time and applies Panic and Toxic affliction to enemies | Level 26 |
Throwables
Skill Name | Skill effect | Required level |
---|---|---|
Gas Expansion | Biotic Grenade gas cloud radius is increased by 30% at max rank. | Level 4 |
Capacity Increase | Throwable carrying capacity increased by 1. | Level 10 |
Anesthetist | Biotic Grenade gas cloud applies 30 Enfeeble affliction every 0.5 seconds. Enfeeble weakens enemies, causing them to move and attack more slowly. |
Level 16 |
Capacity Increase | Throwable carrying capacity increased by 1. | Level 22 |
Lingering Cloud | Biotic Grenade gas cloud duration is increased by 12 seconds at max rank. | Level 28 |
Gadgets
Skill Name | Skill effect | Required level |
---|---|---|
Health Benefits | When Sanctum expires, it heals all allies within its radius for 40 health at max rank. | Level 6 |
Burn Unit | Sanctum’s energy field deals 100% increased damage over time to small enemies. | Level 12 |
Steroid Injection | Allies within Sanctum’s radius receive a buff, increasing their weapon damage by 20% for 5 seconds at max rank. | Level 18 |
Storm Shelter | Sanctum duration is increased by 8 seconds at max rank. | Level 24 |
Resuscitator | Sanctum field expansion blast revives downed allies and heals all allies within the blast radius for 20 health. | Level 30 |
With that said, do check our best Commando build in Killing Floor 3, which is a great starting class.