
If you’re looking for a build ideal for solo and team play in Killing Floor 3, the Commando is one of the builds you need to consider.
Mr Foster is one of the returning characters, albeit as a clone, and he plays the Commando Perk in KF3. This class is also the first one you access, and is ideal for close to mid-ranged combat, which ultimately allows for easier take-down of Zeds.
So, here’s the best Commando build with the right weapons, tools, skills, and bonus abilities.
Best Weapons for Commando build in Killing Floor 3
You can choose from different weapons for the Commando in KF3. However, I would recommend you use the following for the best results:
Best Primary weapons
-
Slot 1: Knightsbridge
- Reactive Alloy Rounds
- Mag-Channel Accelerator
- Frag Launcher
- Reflex Sight
- Drum Mag
- Fast Action Receiver
-
Slot 2: SCAR EIR
- Armor Piercing Rounds
- Suppressor
- Laser Sight
- Reflex Sight
- Lightweight Mag
- Heavy Frame Receiver
Knightsbridge comes with a large magazine that allows you to easily take down hordes of Zeds, while the SCAR EIR will kill Zeds with Husk or Siren armor.

Best Secondary
The Krait is the best sidearm option to finish off hordes, and the mods you must attach are Armor Piercing Rounds and Extended Mag.
Best Commando skills in KF3
Here are the best Commando skills you can use in Killing Floor 3:
Passive Skills
Skill Name | Skill effect | Required level |
---|---|---|
Fire Sale | Increases max ammo capacity and reduces ammo cost from trader by 25% | Level 2 |
Offset | While the magazine is half full, weapon Stumble increases by 50% While the magazine is less than half full, weapon damage increases by 25% |
Level 8 |
Not Dead Yet | Taking lethal damage leaves you at 1HP and grants you invulnerability and healing over time for 5 seconds It has a 10-minute cooldown, and it reduces by 5 seconds each time you kill an enemy |
Level 14 |
Time and Again | The amount of Zed Time gained when destroying critical hit zones increases by 175% | Level 20 |
Barrels Blazing | Shooting weapons grants stacks of BLAZE up to 10. BLAZE stacks rapidly decay while not shooting. Spray and beam-type weapons do not generate stacks BLAZE at 10 stacks deals 30% increased weapon damage |
Level 26 |
Throwables
Skill name | Skill effect | Required level |
---|---|---|
Think Fast! | Grenades explode on impact and reduce self-damage from grenades by 25% | Level 4 |
Capacity Increase | Increases throwable carrying capacity by 1 | Level 10 |
Cluster Bombs | Grenade explosion spawns 3 smaller bombs that explode for 200 Force damage | Level 16 |
Capacity Increase | Increases throwable carrying capacity by 1 | Level 22 |
Scavenger | Destroying an enemy’s head grants a stack of SCAVENGER SCAVENGER at 12 stacks, consume all stacks to refill 1 grenade ammo |
Level 28 |
Gadgets
Skill name | Skill effect | Required level |
---|---|---|
Market Panic | Enemies in Hellion’s acid clouds stay in Panic for 50% longer | Level 6 |
Extended Coverage | Hellion’s acid clouds last for an additional 4 seconds | Level 12 |
Caustic Cure | Standing in Hellion’s acid clouds regenerates 4 health per second | Level 18 |
Quick Return | Destroying enemy weak spots with weapons grants 5 gadget activation energy | Level 24 |
Boom Cycle | Increases the number of secondary projectiles to 9, along with their spread | Level 30 |