
CL4NK is my favorite character in Megabonk if I want to deal damage from distance, and there are many builds that could work well with him.
Certain characters inside the game are confusing to use. CL4NK is the exact antithesis. His kit is simple, fun, and offers plenty of range. As long as you can stay away from the enemies, survival will not be a problem. I've also found a great build for him, which I'll lay out below.
If you want more builds, you can check out our best builds in Megabonk article.
Best Megabonk CLANK build
Before we begin our deep dive into the build, we must understand CL4NK's strengths and weaknesses. He has one of the smallest health and armor pools, and you'll be dead pretty quickly if the enemy gets close.
Thankfully, it's a straightforward task to keep enemies away from CL4NK. His best build involves the Revolver, which is his signature weapon. Of course, you'll first need to unlock and purchase a Revolver, which will allow you to unlock CL4NK. To unlock the Revolver, you'll have to kill 7,500 enemies and then buy it for Silver.
Here's a build that offers plenty of success with CL4NK.
Type | Best Choices | Good Choices |
---|---|---|
Weapons | Revolver Bone Lightning Staff Bow |
Bananarang Bow |
Tomes | Quantity Damage Attack Speed Projectile Speed |
Luck XP |
Items | Battery Gym Sauce Demonic Soul Beer |
Backpack Tactical Glasses Boss Buster |
Let's now understand the build in detail. The revolver is an auto-choice and CL4NK's signature weapon. The gun does projectile-based damage from a distance. It fits in perfectly with CL4NK's kits and fires multiple bullets to take down more than one enemy simultaneously.

If you're going for a crit-focused build (which you should), you'll gain +1% crit chance with the Revolver per level. After a while, you'll be guaranteeing crit with every hit. You can't have two Revolvers, so I have gone with Bone. The Bone is excellent at clearing swarms; you don't need to aim.
If you have unlocked more weapon slots from the shops, you can go for the Lightning Staff or the Bananarang. I prefer the former as it can add an element of AoE to your kit. Enemies struck by lightning also freeze temporarily, helping you to keep your distance.
With CL4NK, you'll want to get your tome selection on point. Either Quantity or Damage can work. Quantity will increase the number of projectiles you fire, leading to more damage. If you're using the Revolver+Bone combination, having Quantity should be a priority. The Damage tome can be a good choice if you use a weapon that doesn't fire projectiles. It raises the base damage of all your attacks and scales up with your build.
The Attack Speed tome has been included, keeping Revolver in mind. The Revolver has many strengths, but its rate of fire isn't among them. The Attack Speed tome will take care of that problem. You can go with any three/four options listed above for items. Try to go for options that raise crit damage/damage/attack speed.
CL4NK is at his weakest in the early game. You'll want to keep your distance and constantly move on the map to avoid getting cornered. Your aim is to improve Revolver's damage and attack speed, and go for a solid second weapon that preferably fires projectiles.
Charge Shrines is the best choice on the map as it buffs his weak stats. Moreover, you'll want to avoid wasting any upgrade related to crit chance, which will increase gradually when you level up with CL4NK.
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