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Destructoid
Destructoid
Andrej Barovic

Battlefield 6 is shaping up to be everything I’ve ever wanted

With the first Battlefield 6 beta now over, it's time to summarize our feelings. The next one is just around the corner, but a quick breather and comment regarding this potentially amazing title is necessary, as there's a lot I love in here that's got me hooked.

Chaos, destruction, tension

Battlefield 6 character aiming RPG at a helicopter
BF6 is teeming with iconic Battlefield Moments. Image via EA

Battlefield 6 outdid its predecessor in the most important of ways. It brought back chaos, and lots of it. Nearly everything you see in the game can be blown to smithereens, from massive apartment block buildings to small shacks. Now, the destruction is very much controlled, and the developers carefully picked out what can and cannot be destroyed to mitigate extreme levelution that flattens every map.

Even so, there's just so much going on. I usually never play Conquest in Battlefield, having been too conditioned by BF1's Operations. However, Battlefield 6 returned the good ol' ticket-based Conquest system that we all know and love, which, in combination with the mentioned chaos and destruction, screams Battlefield at every corner.

I've played countless matches of Conquest in the few days of the beta. I loved Liberation Peak the most, given its more open areas and healthy amount of small-scale warfare, but even Cairo and Gibraltar were fun experiences. They had great moment-to-moment gameplay (even with the lowered TTK), stuff was blowing up left and right, players were stuck in wide and tight areas alike, all trying to cap a point.

It was visceral, grueling, and with that V.A.L. War Tapes sound mixing it was just mint through and through.

That drag revive feature

A battle scene in Battlefield 6 Open Beta
Every combat instance feels like actual warfare. Screenshot via EA

Perhaps the most notable thing added in Battlefield 6 is that medics and squadmates can revive others by dragging them out of combat and into safety while the timer ticks down. It's the most fun feature ever added to Battlefield, in my opinion.

My friends and I were stuck in the thick of it countless times, with one of us going down and the others trying to drag him out of hell itself to the least bit of safety we could find. Everything around us is blowing up, tanks are exchanging fire, enemy engineers are launching rockets, assaults are smoking and pushing into cap points, all while we're dragging each other out, trying to revive.

It allowed for some of the most awesome and breathtaking moments I've ever experienced in Battlefield, the likes of which I haven't seen since Battlefield 1 and its Verdun map.

What's more, everything in the game seems geared towards reviving those iconic Battlefield Moments, which 2042 simply killed off in more ways than one. While still there, I don't remember them whatsoever, while the open beta provided me with so many memorable instances, and it's not even the full game yet.

Now, to play the devil for a moment, I must say BF6 does have a lot of issues. However, I don't want to make this op-ed a place for complaints, but rather allow myself to say that this time, EA and DICE really have something great on their hands.

If these issues are resolved by launch (too many small maps, cap point positions, TTK and sliding, inconsistent splash and ballistics, no server browser, etc.) Battlefield 6 could easily become one of my favorites, equal to Bad Company 2 and BF1 in raw awe.

The post Battlefield 6 is shaping up to be everything I’ve ever wanted appeared first on Destructoid.

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