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The Guardian - UK
The Guardian - UK
Technology
Aleks Krotoski

ARGh

This week's edition of The Escapist has a feature-length article on the Alternate Reality Games movement, focussing specifically on Mind Candy's Perplex City.

The text claims that entertainment is moving towards a "more immersive, participatory experience". While I would concur with that statement on certain levels, I think that regardless of the MySpace-ization of media consumption (i.e., the popularisation of blogs, widespread bulletin boards and easy-to-adapt personalisation) there's a minority of people who want to get actively involved with their entertainment. People want it to wash over them. How else can you explain the continued linearity of most widely-accessible adventure games?

More info on ARGs from the gamesblog can be found here.

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