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Anti-social social gaming - Are mobile game apps and platforms making people more or less social?

The world of mobile games has always had this strange duality. While sometimes it may seem like a doorway into a community or even global experience, other times it can be seen as soloistic, closing you off from the outside world. 

As mobile game apps grow in their popularity, across all geos and cultures, this question becomes harder to ignore: Are we building stronger bonds through them? Are they slowly isolating us? Or is it both?

When Play Turns into Solitude

It is easy to understand how playing games and isolation go together. A player can potentially sit for hours, scrolling, tapping, and swiping in silence. Communication with others is not necessary, and it might even be a disturbance to the player. It is easy to ‘sink in’ to this voluntary isolation, especially for people who tend to be socially isolated to begin with. Is the game causing isolation, or is the isolation drawing the player to the game? Many times, it is a self-feeding cycle.

However, this can happen to anyone. Psychologists point out that digital games can act as a form of escape. They provide convenient ways to withdraw from the stresses of everyday life. On a rough day at work or simply when there is time to fill, the game becomes a way to retreat. With repetition, that routine can slowly replace real interaction with loops of progress and reward.

This is the scene critics see when they call mobile gaming anti-social. A glowing screen takes center stage while real conversations fade into the background.

Interaction Hidden Beneath the Surface

Yet focusing only on isolation overlooks how deeply social many games actually are. A growing number of mobile titles rely on interaction, either through cooperation or competition. The design itself demands communication, even if it happens through chat boxes, notifications, or social media channels rather than face-to-face conversation.

Clash of Clans is a clear example. Progress in the game is tied to being part of a clan. Players must donate resources, plan attacks, and coordinate during wars. Communication is not an optional extra but a requirement for success. 

Even games that look simple on the surface often reveal hidden layers of complex and multi-layered social exchange. Coin Master is one of those games worth taking a closer look at. At first glance, it seems like a quiet solo activity. The player spins a wheel in order to gain virtual items and strategically manages these items to progress in the game. However, in order to progress faster, players can communicate with their peers: trade cards, negotiate exchanges, or seek help completing collections. 

This has led to the creation of entire communities outside the app itself: Facebook groups, chat threads, and even forums dedicated to organizing trades and helping one another advance. The social element is not always obvious when watching someone play, but for many, it becomes the most pivotal part of the experience.

image image image

Coin Master Images

Source: https://play.google.com/store/apps/details?id=com.moonactive.coinmaster&hl=en

Some games are so dependent on communication that they simply cannot function without it. The classic examples are social deduction titles like Mafia or Werewolf in their digital forms. Players are assigned secret roles and must debate, accuse, and defend themselves, which makes conversation the central mechanic. A similar idea powers Town of Salem, where large groups rely on persuasion and bluffing to survive.

Similarly, Sea of Thieves thrives only when crews coordinate sailing, combat, and treasure hunting together. Without teamwork and constant dialogue, the ship sinks fast. 

Competition and Connection

Competition is another force that shapes the social impact of gaming. Rivalries have always had the power to connect people and divide them at the same time, and mobile games illustrate this clearly. 

Multiplayer shooters like PUBG Mobile rely on intense competition, yet they also encourage teamwork as players form squads and communicate strategies. Victories feel shared, and defeats often spark long discussions about what went wrong.

In more casual games, competition is woven into friend networks and leaderboards. Raids in Coin Master or attacks in Clash Royale are technically competitive actions, yet they often spark conversations, teasing, or playful revenge between friends. The back-and-forth cycle of competition generates reasons to talk, sometimes keeping relationships alive in ways that might not have happened without the game.

Clash Royale official artwork

Clash Royale Game

Source: https://sensortower.com/blog/clash-royale-revenue-2-billion

At the same time, competition can become a source of stress. For some players, losing to friends or struggling to keep up creates tension rather than joy. This shows how the social impact of games is not fixed but depends heavily on how players respond to the mechanics. For every bond strengthened through competition, there is another strained by frustration.

Communities Beyond the Game

Perhaps the strongest evidence of the social side of gaming is the rise of communities that exist completely outside the apps themselves. Discord servers, Reddit threads, and Facebook groups bring together people who may never meet in person but who interact daily because of a shared interest in a game.

image

Discord community

Source: https://discord.com/

Pokémon Go is a striking case. When it launched, it encouraged players to physically gather in parks, gyms, and public spaces to catch and battle creatures. Entire groups of strangers met and bonded because of the app. Other titles, like Coin Master, have inspired online groups where players exchange resources and trade items, as previously mentioned. What’s interesting to see, though, is that these social platforms have become a digital bonfire, where players share frustrations and jokes about the game. These spaces often take on lives of their own, with regular participants forming friendships that extend beyond the original purpose. Do these interactions translate to real-life social meetings as well? If only we could tell.

Having said that, these communities are not always permanent. A decline in interest can quickly shrink a once-busy group. But while they last, they offer a sense of belonging and interaction that challenges the idea of gaming as purely isolating.

Rethinking What Social Means

The debate over whether gaming is social or anti-social often comes down to how narrowly we define the term “social.” If you think it is only about being in the same room, then sure, games miss the mark. Phones replace eye contact with emojis, taps, and quick swipes. 

But if social is about talking, negotiating, and cooperating, then gaming is potentially full of it. Trading cards in a chat, plotting a clan attack, or laughing when a friend raids your stash - that is interaction, plain and simple.

The striking thing is, playing mobile games is both. For one person, it is an escape hatch, for another it is the very thing keeping them connected. The app itself is not deciding, the player is.

Finding the Balance

Like it or not, mobile games are not going anywhere. They have become part of how people fill time, connect, and sometimes hide away. The real challenge is noticing what they are doing to us. Are they giving us a breather, or are they cutting us off?

Coin Master, Clash of Clans, Among Us, Pokémon Go, and many other games show the two faces of play. They can be quiet, almost private, or they can explode into group chats and late-night teamwork. That mix is the reality.

So, the big question is not “are games social or anti-social?” It is this: how are you using them? That is what decides if they build bridges or walls in your life.

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