
Misery, a game produced by a single developer, is rocking strong STALKER and PS1 vibes. Having come out just a couple days ago, the game has already garnered quite an audience. And no wonder, considering its oppressive atmosphere, and, you've guessed it, proximity voice chat.
Misery is basically a co-op STALKER, placing players in "The Zone," and tasking them with looting the post-nuclear wasteland for resources and valuables, all the while encountering strange apparitions, anomalies, and, of course, irradiated monstrosities.
It can be played by up to five players on the same server, so you and your friends can finally see what it'd be like to relive Andrei Tarkovsky's movies, though without all the arthouse pretentiousness.

Trudging through the grim darkness of the Eastern Bloc isn't solely a terrifying experience, as Misery lets you take the moment in and try to enjoy your plight. After all, you've got your friends around you, so why not light up a campfire in the middle of Geiger's nightmare and play a soft tune on your acoustic guitar. That's an actual thing you can do, by the way, so make sure you play Soldat by 5'Nizza.
And as we've come to expect of these types of co-op horror games, Misery is kicking off on Steam, reaching around 10,000 concurrent players on the platform mere days after releasing. It is, as I've said, made by a single developer, who certainly possesses all the talent in the world as I have seldom seen such creative use of retro graphics.
Yes, horror games recently have been spearheading that return to classic form, but Misery doesn't just paint over its textures in a retro style, but fundamentally exploits the "flaws" of old graphics that lend themselves perfectly to the atmosphere Misery has.
It's a great game, and another proof that indies have us covered in every genre, and especially horror.
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The post An awesome new co-op horror game is oozing STALKER vibes, and players on Steam are already loving it appeared first on Destructoid.
 
         
       
         
       
       
         
       
         
       
       
         
       
       
       
       
    