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Dot Esports
Dot Esports
Hadley Vincent

All Visitors in No, I’m not a Human

The Visitors seek refuge at your house as they flee the scorching heat, only to kill guests in their sleep. No, I’m not a Human, but those imposters won’t be so eager to tell you that as they beg to come inside.

A creepy mix of That’s Not my Neighbor and Mandela Catalogue, the uncanny world of No, I’m not a Human dives into the terrifying idea of imposters posing as human. Through physical qualities, dialogue, and signs issued on news reports, it’s down to you to determine whether the person at your doorstep is human or a Visitor.

Here is how to identify all Visitors in No, I’m not a Human. This guide is divided into two parts: the Steam Next Fest demo and the Anthology version. The Anthology features endings and a set order for the guests arriving at the door every night, whereas the Next Fest demo lacks endings and instead offers randomization, introducing new characters and features, such as the interactable radio, EnerJeka, and achievements. What remains a constant across both versions is the Super Imposter, FEMA, and Prophet.

How to identify Visitors in No, I’m not a Human

The blue twin devastated after killing her sister in No, I'm not a Human
Face many moral dilemmas. Screenshot by Dot Esports

It’s difficult to turn away a Visitor based on appearance alone. What’s worse is that some humans say strange dialogue that could make you second-guess them. If you let everyone in, however, then there are four signs you can look at as you progress through the nights. These are:

  • Teeth: Visitors have perfect white teeth.
  • Hands: Visitor hands have ripped fingernails, are dirty, or have dirt under the nails.
  • Eyes: Visitor eyes are either bloodshot or have a strange appearance.
  • Armpit: Visitors have hairless armpits.
  • Photo: Visitor’s face is blurred.

There will be one human casualty per night if more Visitors than guests are present at once (e.g., three Visitors, two humans). Humans often explain why their appearance looks a certain way, while Visitors will say phrases like “it’s a disease.” Pay attention to guests’ circumstances too. Not all human guests will pass the tests, thus moral dilemmas are created as you try to differentiate between humans and imposters. For example, the widow will have bloodshot eyes from losing her husband, and the burnt man will fail all tests because his body is severely damaged by the Sun. Yet both guests are human.

Let’s dive into every Visitor in No, I’m not a Human.

All Visitors in No, I’m not a Human (updated demo)

Looking at the human guests: burnt man and the twins in the living room of No, I'm not a Human
Bring in those you can trust. Screenshot by Dot Esports

Unlike the Anthology version, No, I’m not a Human has a randomization feature that changes the identity of your guests. Randomization happens per Steam account, not playthrough. We’ve tested this on multiple Steam accounts when playing through the demo, finding different Visitors across the accounts. However, there are set human guests and guaranteed Visitors. You will always see the thin man and hunched woman on night two, following sending the Neighbor off with his daughter. These act as training material on what a human and Visitor looks like and how they behave.

Outside of this, three guests are guaranteed to be Visitors every playthrough: Angry man, amogus man, and fortune teller. These have always been Visitors, and any remaining imposters are often randomized (per account) between the beer guy, man in wheelchair, and mother. The granny is always the final guest to show up at the house. We haven’t been able to talk to her as the demo always concludes following night five, so we assume she’s human.

Here is the set order for who arrives each night:

  1. Neighbor
  2. Neighbor’s daughter (little girl), tall thin man, and hunched woman.
  3. Super Imposter, randomized guest, The Prophet, and randomized guest.
  4. Randomized guests and little girl.
  5. FEMA, randomized guest, and the granny.

Be mindful that this Visitor list is based on the No, I’m not a Human demo and will likely change when the game fully releases this Fall, 2025.

Hunched woman

Hunched shoulder woman showing her perfect teeth
Listen to her story. Screenshot by Dot Esports

Her posture gives this Visitor away, but choosing to let her stay quickly reveals she’s an imposter due to her perfect teeth. Although she states she recently got them done, she fails to recall ever visiting the dentist. What’s terrifying about this first Visitor is that she vividly remembers her traumatic past, yet cannot recall how she stayed out in the Sun without burning, or if she visited the dentist to get her perfectly white teeth. She’s petrified she may be a Visitor.

Angry man

Studying the angry man's beaten hands in No, I'm not a Human
Is he like the suited man? Screenshot by Dot Esports

Angry man is much like the bearded plaid shirt guy in the Anthology demo, with pent-up aggression that he’s looking to release. While he claims he releases it on himself, his appearance says otherwise. With bruised and beaten hands, and a bite mark visible near his left thumb; it’s clear this Visitor is either harming himself or (more likely) his last victim fought back.

Amogus guy

Amogus visitor showing his bloodshot eyes in the kitchen
Among Us!? Screenshot by Dot Esports

Not sure why Amogus guy’s is obsessed with swearing, but this Visitor is a tougher one to spot at the door due to his vocabulary choice. You can send him away based on the fact he’s literally walking around with an imposter label on him. But the obvious sign he’s an imposter is his eyes.

Fortune teller

Looking at the fortune teller's many teeth in No, I'm not a Human
My, that’s a lot of teeth. Screenshot by Dot Esports

One of the easier Visitors to find is the fortune teller. Her strange behavior makes her somewhat mysterious, but her Visitor identity is made clear when she opens her mouth, revealing an uncanny number of perfect teeth.

All No, I’m not a Human Visitors, summarized

Let in (guest) Possible Visitor Turn away at the door (guaranteed Visitor)
Tall thin man
Little girl
The twins
Widow
Burnt man
Granny
Beer guy
Man in wheelchair
Woman with son
Hunched shoulder woman
Amogus man
Angry man
Fortune teller

How to get the best ending in No, I’m not a Human (Anthology)

Although No, I’m not a Human doesn’t include cutscenes in the Anthology version, you can note how well you’ve done based on the black screen text. This reveals whether you got a neutral, bad, or good ending based on your actions and who you let inside. While you can kill all Visitors after letting them in, you should turn them away at the door to get the best ending.

It’s highly likely you get the speedrun ending if you skip the dialogue and turn away the correct Visitors at the door, rather than the best ending. The best ending confirms that all residents in your house are human, giving you peace of mind that you have survived the outbreak (for now).

To summarize who you need to save and who you need to turn away, you should refer to the table below:

Night Let in Turn away at the door
Two Tall man with white shirt Hunched shoulder woman
Three Beer guy Cold woman
Four Surgeon and widow Amogus man
Five Little girl Suited man, bearded man with plaid shirt, and yellow shirt woman

No, I’m not a Human is one of the four short horror games available on the Violent Horror Stories: Anthology. This isn’t the full release, however. So, be sure to add No, I’m not a Human to your wishlist, as a full version will include a randomized setting that expands on dialogue, while changing the number of Visitors and their identity every time you start a new story.


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