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Dot Esports
Dot Esports
Rijit Banerjee

All Primordial items in Last Epoch

Last Epoch‘s season three Beneath the Ancient Skies update brings one of the overpowered Primordial items to take your builds to the next level, but getting your hands on them could be a challenging endeavour. 

Rift Beasts will come randomly in the late-game, allowing you to harvest them for parts and spend them with the Skarven Bloodhorn NPC, who will give you the option to purchase these unique Primordial items and other items. You can only equip one Primordial item, so choose wisely to determine the power spike for your build.

All Primordial items in Last Epoch, listed

Picture showing Primordial items and other things to buy in Last Epoch.
Gather parts and shop for the powerful items. Screenshot by Dot Esports

There are two types of Primordial items: Exalted and Unique. The primordial exalted affixes are tier eight, and they can only be made by upgrading an item with one tier seven affix on it and using the Rune of Evolution item. Similar to unique items, you can make legendary primordial items, which come with more effects.

Here is a table showing all the new Primordial items in Last Epoch:

Primordial item Item Description Type of equipment/weapon Level required
Harmony of the First Implicits
+33 Melee Damage
+(30 to 39 percent) Melee Critical Strike Multiplier
Modifiers
(6 to 10 percent) increased Melee Attack Speed
(4 to 6 percent) increased Movement Speed
+(48 to 64) Melee Damage
All stats on this item are increased by (16 to 20 percent) per equipped non-idol magic item.
Two-Handed Spear 16
Horn of the Bone Wisp Implicits
+(20 to 26) Spell Damage
+(20 to 30 percent) Ward Retention
-3 Mana Cost for Spell Skills
Modifiers
+(3 to 4) to Level of Intelligence Skills
+(10 to 16) Intelligence
(25 to 49 percent) chance to cast Flame Ward after using a movement skill within 16 metres of a boss or rare enemy (max 2 per 16 seconds)
+(20 to 25) Spell Damage for you and your Minions
(100 to 160 percent) increased Spell Damage
(100 to 160 percent) increased Minion Damage.
Wand 31
Thicket of Blinding Light Implicits
+74 Armor
(5% to 60%) Increased Healing Effectiveness
Modifiers
(121 to 209) Damage Reflected to Attackers.
Every 0.5 seconds, you Blind all enemies facing you and deal Damage to them equal to your Damage Reflected to Attackers stat.
(329 to 401 percent) more Damage Reflected to Bosses and Rare Enemies.
(37 to 83 percent) increased Armor
(13 to 29 percent) more Armor against Blinded Enemies
multiplicative with other modifiers
+(17 to 41 percent) Physical Resistance
(11 to 17) Damage Reflected to Attackers per 10 percent uncapped Physical Resistance.
Body Armor 35
Tyrant’s Skull
Implicits
+(2 to 4) to All Attributes
+(11 to 15 percent) Endurance
Modifiers
+(2 to 3) to Level of Minion Skills
Summons a Tyrannosaur minion
+3 Tyrannosaur Melee Damage per Strength
1 percent increased Tyrannosaur Attack and Cast Speed per Dexterity
+1 percent Tyrannosaur Physical Penetration per Intelligence
+1 percent Tyrannosaur Critical Strike Multiplier per Attunement
1 percent more Tyrannosaur Health and Damage per 1 percent Uncapped Endurance
When your Tyrannosaur roars it grants your other minions +25 Physical Damage with Spells and Attacks and the bonuses it gains from this item are applied to them at 20 percent effectiveness.
Relic 36 
Bluefeather Band Implicits
+(42 to 110) Ward Decay Threshold
Modifiers
(54% to 48 percent) less Mana Cost for Spell Skills
(54% to 48 percent) less Mana
(54% to 48 percent) less Mana Regen
(6% to 9%) of Damage Dealt to Mana Before Health
When you use 3 zero mana cost skills in a row you gain (15 to 21) Mana and (180 to 330) Ward (3-second cooldown)
+(180 to 330) Ward Decay Threshold,
Ring 36 
Legends Entwined Ring Implicits
(6 to 10 percent) Increased Cooldown Recovery Speed
+(1 to 2) to All Attributes
Modifiers
Counts as a part of every equipped item set
+(2 to 5) to All Attributes per Complete Set
+(2 to 5 percent) to All Resistances per Complete Set
+1 to All Skills per Complete Set
(5 to 12) percent increased Attack and Cast Speed.
Ring 42 
Fangs of the Berserker Implicits
+5 Potion Slots
Modifiers
You gain Frenzy for (6 to 10) Seconds when you use a Potion
Frenzy is a buff that grants 20 percent Increased attack and cast speed. It cannot stack.
(9 to 15 percent) more Melee Damage while you have Frenzy
Improved by Increased Effect of Frenzy
+(9 to 15 percent) increased Damage Taken while you have Frenzy
Magnified by Increased Effect of Frenzy
(3 to 5 percent) of Melee Damage leeched as Health while you have Frenzy
Improved by Increased Effect of Frenzy
(9 to 15 percent) of Health Leech also drains the health of the nearest enemy within 6 meters
(21 to 35 percent) of Health Leech also drains the health of the nearest enemy within 6 meters while you have Frenzy
Improved by Increased Effect of Frenzy
(12 to 20 percent) increased Effect of Frenzy while Dual Wielding
1 percent increased Effect of Frenzy per Strength.
Belt 45
Spirit Xylem Implicits
+72 Melee Damage
+(72 to 80) Spell Damage
+(60 to 80) Mana
Modifiers
+(3 to 4) to Level of Attunement Skills
+(10 to 16) Attunement
+(2 to 4) Health and Mana per Attunement
(20 to 10 percent) reduced Mana Cost for Spell Skills
(10 to 20 percent) Reduced Health Cost of Spells
(10 to 20 percent) more Damage to Bosses and Rare Enemies while above half mana
(20 to 10 percent) less Damage Taken from Bosses and Rare Enemies while below half mana.
Two-Handed Staff 58
Onslaught of Cerata Implicits
+26 percent Block Chance
+(440 to 520) Block Effectiveness
+(11 to 15 percent) Endurance
Modifiers
+(3 to 4) to Level of Strength Skills
+(10 to 16) Strength
After you use a movement skill you attack up to 3 nearby enemies with Vengeance (max 2 times every 12 seconds)
+(30 to 60 percent) Block Chance while preparing to Riposte
(30 to 60) Health Gain on Block
You and your minions have (20 to 42) percent increased area for Melee Area Skills
Shield 59
Mask of Indifference Implicits
+50 Armor
Modifiers
You are immune to Blind, Bleed, Slow, Chill, Shock, and Stun.
(10 to 100 percent) reduced Bonus Damage Taken from Critical Strikes
(10 to 100 percent) of Damage Reflected
+(20 to 200) Armor
+(20 to 200) Endurance Threshold.
Helmet 60
Reliquary Nest Implicits
+(2 to 4) to All Attributes
+(11 to 15 percent) Endurance
Modifiers
Stats on your Non-Unique Idols have (40 to 60) percent increased Effect
+(5 to 10 percent) to All Resistances
(10 to 20 percent) increased Endurance Threshold
+(20 to 40) Health
+(60 to 100) Stun Avoidance.
Relic 60
Bones of the Ancestral Pack Implicits
+(8 to 14) Intelligence
+(2 to 6 percent) Spell Critical Strike Chance
Modifiers
+(1 to 2) to Level of Minion Skills
When a minion hits an enemy you have a (7 to 12) percent chance to gain a stack of Ancestral Pack (1 second cooldown).
Each stack of Ancestral Pack grants 4 percent more damage, 3 percent increased attack and cast speed, and 2 percent increased cooldown recovery speed.
When you gain a stack of Ancestral Pack so does your highest level minion.
When you gain a stack of Ancestral Pack you gain Ward equal to (77 to 123) percent of your Endurance Threshold
+(123 to 200) Ward Decay Threshold
+(77 to 123) Endurance Threshold.
Off-Hand Catalyst 62
Primal Cadence Implicits
+101 Melee Damage
(75 to 110 percent) increased Physical Damage
(75 to 110 percent) increased Minion Physical Damage
Modifiers
When you or one of your minions kills an enemy with a hit (40 to 85)% of the Overkill damage is dealt as direct damage to surrounding enemies.
(4 to 9 percent) of Overkill Damage Leeched as Health
(20 to 80) Health Gain on Kill
(190 to 275 percent) increased Hit Damage
+(4 to 9) to All Attributes
+1 percent Critical Strike Multiplier per 2 Strength
+(4 to 9) percent Critical Strike Chance for you and your minions
Two-Handed Axe 63 
Wings of Discord Implicits
+85 Armor
Modifiers
(32 to 16 percent) less damage taken from the First Hit Received from each enemy
100 percent increased effect of stats on your Non-Unique Idols that are a different shape from all other equipped Non-Unique Idols.
+(2 to 4 percent) Critical Strike Chance
+(126 to 256) Dodge Rating
+(256 to 512) Dodge Rating if you have been hit recently
+(32 to 64) Ward gained when you Dodge.
Body Armor 64 
Wildfire Embers Implicits
+(16 to 48) Mana
Modifiers
Every second while in combat your ignites are spread among nearby enemies and you have a (32 to 36) percent chance to create a Wildfire Wisp next to an ignited enemy
When you directly use a non-channeled Fire Skill each Wildfire Wisp within 12 metres has a (10 to 12) percent chance to repeat the skill with an additional (240 to 300) percent ignite chance.
Skills cast from Wildfire Wisps have +(60 to 100) percent Fire Penetration with Ignite
+(4 to 7 percent) Chance to Ignite on Hit per 10 percent uncapped Fire Resistance
+(50 to 75 percent) Fire Resistance
(17 to 25 percent) increased Health.
Amulet 70
Architects of Astral Blood Implicits
+85 Armor
Modifiers
20% of Current Health Lost per second
This is not affected by increases and reductions to health drain effects
(36 to 42 percent) of Missing Health gained as Ward per second
(36 to 42 percent) of Maximum Health gained as Ward Decay Threshold
(200 to 240 percent) of Maximum Health applied as a Ward Limit
+(72 to 168) Health
+(72 to 168) Stun Avoidance
+(4 to 6) to All Attributes.
Body Armor 72
Hydra Arc Implicits
+42 Bow Damage
+(35 to 70 percent) Chance to apply Poison on Bow Hit
(10 to 20 percent) Increased Poison Duration
Modifiers
+(3 to 4) to Level of Dexterity Skills
+(10 to 16) Dexterity
+(3 to 33) Fire Bow Damage
+(3 to 33) Cold Bow Damage
+(3 to 33) Lightning Bow Damage
After evading you repeat your most recently used bow attack at a nearby enemy (excludes channeled attacks and attacks with cooldowns), consuming 50 percent of its mana cost.
If you have at least 75 Dexterity you repeat it at up to 2 nearby enemies instead.
If you have at least 135 Dexterity you repeat it at up to 3 nearby enemies instead.
Bow 72
The Butcher’s Crown Implicits
+130 Armor
Modifiers
You have Frenzy.
Frenzy is a buff that grants 20 percent Increased attack and cast speed. It cannot stack.
You do not Regenerate Mana
(6 to 12 percent) of Current Health Lost per second
This is not affected by increases and reductions to health drain effects
12 Health and 1 Mana gained on Hit per 12 percent increased mana regen (up to 4 times per 2 seconds)
(60 to 112 percent) increased Effect of Frenzy
(112 to 144 percent) increased Damage.
Helmet 72
Chorus of the Anurok Implicits
+116 Armor
+(11 to 16 percent) Endurance
(6 to 10 percent) of Maximum Health gained as Endurance Threshold
Modifiers
+2 Maximum Companions
If you have less than your maximum number of active companions you summon Primal Anuroks up to your maximum number of companions.
+(50 to 75) percent Cold Resistance for you and your Minions
(25 to 45 percent) Increased Area for Minion Area Skills
(15 to 25) percent increased Attack and Cast Speed for Minions
+(90 to 175) Health
Helmet 73 
Velocyn’s Jaw Implicits
+41 Melee Damage
+4% Critical Strike Chance
+(40 to 80 percent) Chance to apply Poison on Hit
Modifiers
+(3 to 4) to Level of Dexterity Skills
+(10 to 16) Dexterity
1 percent increased Movement Speed per 10 Dexterity
(4 to 10 percent) increased Movement Speed
(10 to 20 percent) Chance to gain Haste for 1 second on Hit
+(20 to 40) percent Penetration against all Resistances.
Dagger 75
Truesight Glass Implicits
(6 to 20 percent) less Damage Over Time Taken.
Modifiers
Critical Strike Chance above 100 percent gives you a chance to deal Deadly Strikes (up to 40 percent chance)
Deadly Strikes count as Critical Strikes but have an additional 300% Critical Strike Multiplier
+(20 to 50 percent) Critical Strike Multiplier
(6 to 10 percent) Increased Cooldown Recovery Speed
+(60 to 100 percent) Critical Strike Avoidance
Amulet 76
Whetstone Gavel Implicits
+64 Melee Damage
(80 to 128 percent) Increased Stun Chance
+1 to Level of Lightning Skills
Modifiers
+1 to Level of Fire Skills
+1 to Level of Physical Skills
If you have an Exalted Weapon in your offhand its stats have (90 to 100)% increased effectiveness
(15 to 35 percent) increased Armor
(15 to 35 percent) of Armor Mitigation also applies to Damage over Time
+(5 to 13) to All Attributes.
One-Handed Mace 78
Permanence of Primal Knowledge Implicits
+58 Armor
(6 to 12 percent) Increased Cooldown Recovery Speed
Modifiers
Skill Level stats from Legendary Affixes have 50 percent increased effect
This effect rounds up, so +1 becomes +2.
(6 to 12) percent increased Attack and Cast Speed
+(48 to 96) Mana
(12 to 24 percent) Increased Area for Area Skills
(12 to 36 percent) increased Mana Regen.
Gloves 79
Blossom of Immortal Stone Implicits
+(11 to 15 percent) Endurance
+(50 to 110) Endurance Threshold
Modifiers
100 percent of Void Damage Taken as Physical
100 percent of Necrotic Damage Taken as Physical
100 percent of Poison Damage Taken as Physical
(21 to 60 percent) increased Armor
(12 to 21 percent) of Armor Mitigation also applies to Damage over Time
+(3 to 12) Attunement
Amulet 80
Carrion of Creation Implicits
+211 Armor
(11 to 24 percent) of Armor Mitigation also applies to Damage over Time
Modifiers
+(100 to 157 percent) Chance to apply Bleed on Hit
100 percent of Ignite, Frostbite, Shock, Time Rot, Damned, and Poison Chance Converted to Bleed Chance.
When you kill an enemy it has a (25 to 47) percent chance to explode with Primordial Blood dealing physical damage to others around it.
Primordial Blood gains (37 to 100) percent Chance to inflict Bleed on Hit per stack of Bleed on the enemy killed (up to 20).
Gloves 81

Apart from the Primordial items, you can also purchase Rift Beasts parts to get the items using Ancient bones. You can also buy bags containing uniques, glyphs, and other useful things for your adventure.

Next up, you can read our guides to get Titan Heart and Legendary Potential in Last Epoch.


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