
No, I'm not a Human is here and its endings may leave you with more questions than answers. Are Visitors real, or has the world truly gone mad from the sun's rays?
Here is how to get all No, I'm not a Human endings.
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No, I'm not a Human endings guide
There are 10 endings in No, I'm not a Human. You may see some similarities in the endings from the Anthology version and demo, but most conclusions are brand new. As who approaches your door every night is randomized—mostly due to who you let in and shoot—some endings are significantly more difficult to get than others.
This article is a work in progress. One more ending will be added soon, so stay tuned!
Yes, I'm Alone ending

Let the Super Imposter in either by telling him you're alone when he asks or by having no tenants in the house when he appears. The Super Imposter will break in and take you into the night. The house falls into ruin now that its owner is gone.
May Death Cleanse us of Our Sins! ending

When the cult leader knocks on your door, forcing you to take in his followers, you must ensure all three survive over the next few days. Their presence is helpful as it puts the numbers up, but you cannot risk FEMA taking them away. You will fail if even one cultist is taken away.
The best way to avoid this is to send away any guest who wants to sit where a cultist resides (e.g., a woman wearing glasses and a turtleneck). You can also get a FEMA slip when they first take someone away, and another off the burnt fireman. Give these to two guests outside of the cultist bubble and try to keep the Visitor list to one tenant so that a cult member isn't killed.

The cult leader will return and invite you to join if his members survive. Accept his offer to get this ending, leaving the cosmos once and for all.
Child of Doom ending

This is a strange one. I'm not entirely sure what I did to get the mysterious woman to approach the door (it's not confirmed, but she might be the Visitor version of the protagonist's passed wife). I've only ever seen her twice, making her one of the rarest tenants in the game. She appeared when I only let in the thin man, amogus guy, and the little girl. I believe she can only appear on night four.
The mysterious woman stays in the protagonist's bed. Make sure you keep talking to her during the day and spare her life if you decide to test her. You will notice she's pregnant...but only at night. Question this and remain sure of what you saw. The following morning, she will have given birth and pass in the night.
Click on the right-side curtain in the bedroom, then the ceiling fan in the office, the bowl under the bathtub, and finally, look outside the window closest to the bedroom door the following night. You are on the hunt for the baby she birthed (I'm taking responsibility, right?).

Find the baby four times and look out of every window that same night to activate this ending. The protagonist is seen as a martyr, sacrificed to stop the child of doom from destroying the Earth.
No, I'm not Alone ending

You have to have at least one Visitor in the house when the time comes to board up the windows. Paranoia spreads when you move into the basement as the group counts the days on the brick walls surrounding them. Strangers-turned-friends-turned-Visitors, you're taken in the night by figures who now resemble the Super Imposter.
Wrath of the Vigilante ending

All you have to do is fail the Vigilante's test to get this ending. This happens on his second or third visit. Pick any of these options to fail the test: Teeth, Armpit, or Photo. Suffering a gunshot wound, you take out the madman, but lose your mind in the process. Leaving your safety blanket, you take arms and go out into the night, ridding the world of anyone who's armed. Replacing what you just killed, you became yet another Visitor in a way.
Embrace the Inevitable ending




This is one of the most complex endings to get, as you need to work for it. The goal is to dig a hole in the basement. But there are multiple steps to reach this point. Here's everything you need to do:
- Watch the television during the day to get the ForRest phone number.
- Order x2 EnerJeka cans from ForRest on the telephone (during the day). Every number aside from FEMA's hotline is randomly generated.
- Make sure you let the cat lady in so the basement door unlocks.
- Reach the ninth night to talk to the Prophet.
- Go into the basement and dig on the tenth day.
- Show the Vigilante your eyes on the tenth night.
- Dig on the 11th day.
- Dig one more time on the 12th day and go inside the tunnel, turning right to talk to a miner.
- Drink an EnerJeka on the 12th.
- Go to the bathroom and interact with the mirror.
- Test your hands and clean them.
- Show the Vigilante your hands on the 12th night.
- Speak to the Prophet.
- Explore the tunnels under the basement and jump down into the hole the miner found.

The ending reveals the cultists were right—Death was underneath you all along.
Yes, I'm a Murderer ending

The easiest way to get this ending is to reach the 12th day and kill every tenant, regardless of their status. Even if you know there are only Visitors left, killing them and leaving you alone will bring the Prophet to your doorstep. This conclusion focuses on how paranoia spread and your fear of death grew, consuming the protagonist's mind.
Shroom or Doom ending

After beating No, I'm not a Human at least once, play through the game to night six to meet the mushroom man. Take his Book of Smiles page and follow these steps:
- Make sure you let in the cat lady to unlock the basement on night four.
- Take the Book of Smiles page on night six.
- Go into the basement to pick up the mushroom on day seven.
- Eat the mushroom.
- Complete night seven.
- Find the apple on the shelf inside the Hall on the 8th.
- Complete night eight.
- Click on the clock on the wall of the Bedroom on the 9th.
- Talk to the mushroom man at night.
- Follow the mushroom man into Mushroom Land on the 10th night.

In an attempt to stop the mushrooms from rising, the protagonist and mushroom man get lost trying to complete their ritual. A gigantic mushroom grows tall in the town—inviting the residents to a new kind of cosmic horror.
The End?

The hardest ending to get in No, I'm not a Human is reaching the 14th with only humans as your tenants. I got lucky with one of my playthroughs which gave me a FEMA Notice as a bribe from one of the Visitors. I then used this to send him packing, ensuring that humans stayed behind. The best guests to let in and keep around to the very end are: tall man (hardest to keep around without him dying or FEMA taking him), little girl, amogus guy, and burnt fireman. You need to use the FEMA Notices when you can, strategically letting in the occasional Visitor or suspicious guest so that you don't lose one of the tenants I just listed.

Every playthrough to reach this ending will likely be different, but I handed Notices to gravedigger, cat lady, and large man, and only invited in a guest I suspected/knew was a Visitor when FEMA was coming. This meant I had at least one human in the house who I was constantly protecting. FEMA appear on nights: four (takes one), five (takes one), eight (takes two), and ten (takes two), totalling to six guests moved to quarantine.
I ended the game with amogus guy and the little girl (AKA the neighbor's daughter, which is fitting considering the lore). It's a challenge to reach the end with only humans, but boarding up the windows on the 14th day means you will get the best ending in No, I'm not a Human as you survived the apocalypse (even though the protagonist isn't that thrilled about it).
You can also reach this ending by finishing the game by yourself, as long as you don't kill anyone on the 13th day. This ensures that no Visitor is with you when you board-up the windows.
This article is being updated with the final ending to come.
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The post All No, I’m not a Human endings and how to unlock them appeared first on Destructoid.