
THE FINALS season seven splits the arena. On one side, you have the VAIIYA—cybersecurity specialists protecting the gameshow’s digital world. On the other, there’s CNS—a hacking collective that breached the arena (and not for the first time).
Here’s all the new content introduced to THE FINALS in season seven.
Everything included in THE FINALS season 7
New map, NOZOMI/CITADEL

The power struggle between VAIIYA and CNS is shown in the latest map, NOZOMI/CITADEL. It’s inspired by Tokyo, featuring neon street signs and overgrown areas on the CNS side, alongside cold, corporate black-and-white buildings on the VAIIYA side.
Three new gadgets

While there are no new weapons in season seven, there are three gadgets. Light and Medium players can now also take on the role of a healer with the H+ Infuser and the Healing Emitter. Mediums get more offensive with a Breach Drill, a device that blinds enemies and destroys walls.
Here are all the new gadgets in THE FINALS season seven:
- H+ Infuser (Light): A rapid-fire support gadget that rewards precision with burst healing.
- Breach Drill (Medium): Mounts to surfaces and blasts through walls with a blinding flash.
- Healing Emitter (Heavy): Stationary area-of-effect healing to support fortified defenses.
Legacy battle passes

On top of the new battle pass, you can now also purchase old battle passes to earn the rewards you missed out on. In the Legacy Battle Passes tab, choose the battle pass and buy it for 1,150 Multibucks (you’ll already have the battle passes unlocked if you bought them during the respective season).
At the moment, you can buy battle passes from seasons one to four, with the season five battle pass becoming available in season eight and the season six battle pass in season nine.
Practice range challenges

To master your skills, the practice range introduces challenges. In a dedicated room on the left side of the range, you can select one of three challenges on Easy, Medium, or Hard difficulty. Shoot the bots and warm up your aim before jumping into the arena.
Balancing changes

It wouldn’t be a new season without a chunk of balancing changes to shake up the meta. There are quite a few of them, but below, you can find the biggest balance adjustments in THE FINALS season seven:
- Anti-Gravity Cube: Decreased cooldown from 35 to 28 seconds.
- APS Turret: Decreased the health consumed per projectile to 20 percent, meaning a full-health APS can now block five projectiles instead of four.
- Flashbang: Increased view angle falloff, reducing effects when looking away. Decreased the radial check from three to one meter.
- Goo Grenade: Decreased the size of the goo wall from 2×6 to 2×5. Decreased goo blob health from 300 to 240.
- Cerberus: Decreased damage per pellet from 10 to nine, reducing a full shot’s damage from 110 to 99.
- KS-23: Increased environmental damage from 700 to 1000.
- LH1: Increased damage from 40 to 42.
- Sledgehammer: Decreased the damage of primary attacks from 115 to 100. Decreased the damage of secondary attacks from 200 to 154
On top of that, season seven brings an overhaul to the destruction system, with improved visual feedback and physics behavior with clearer collapse cues, console chat, seasonal sponsors (you can guess who they are), the Recruit and Rise program to onboard new players, and more. For the full list of balancing changes and adjustments, make sure to check out the official patch notes.