
Capcom seems to think that Resident Evil Requiem won't face the same fate as Monster Hunter Wilds when it comes to PC performance.
At the start of 2025, Monster Hunter Wilds seemed like a shoe-in for game of the year contention based on our Monster Hunter Wilds review, but now I'd be shocked if it gets more than one nomination for Best RPG to fill space in the category that Expedition 33 might win anyway. And even while Monster Hunter Wilds has some gameplay issues, the game's frankly terrible performance issues have really taken the wind out of its sails across the year. Given Capcom's attempt at a 2024 game of the year, Dragon's Dogma 2, also faced similar performance woes on PC, some are worried that this will be the usual for the developer going forward.
During Capcom's recent financial results Q&A (spotted by VGC), Capcom was asked if there was a risk Resident Evil Requiem will face similar "technical issues" to those found in Monster Hunter Wilds. The company responded, "Resident Evil Requiem differs from Monster Hunter Wilds in terms of gameplay, system architecture, and network features. At present, we do not anticipate similar risks. We are developing the game to provide a smooth gaming experience across a wide range of PC specifications."
And to Capcom's credit, the RE Engine has been a fantastic engine when it comes to linear single-player titles like Resident Evil 7, 8, and Devil May Cry 5 – and it's even sometimes excelled outside of that genre, like with Street Fighter 6.
The two main offenders in terms of performance issues under the RE Engine are Monster Hunter Wilds and Dragon's Dogma 2 – both massive open-world games. I feel like the RE Engine just isn't entirely suited to larger-scale titles.
Presumably, with each failure, Capcom will continue to improve, especially when Monster Hunter Wilds' sales have somewhat stalled since its massive launch.