
In the world of Call of Duty, creating a perfectly balanced match is no easy feat. Many players have experienced lobbies that are anything but fair or enjoyable. This has sparked discussions and complaints surrounding two important matchmaking systems: SBMM (Skill-Based Matchmaking) and EOMM (Engagement-Optimized Matchmaking).
SBMM is a system used by game studios to ensure that players are matched with others of similar skill levels. The goal is to create even teams and lobbies that are not too brutal for newcomers. Activision, the publisher of Call of Duty, emphasizes the importance of SBMM for players of all skill levels. Their data indicates that when lower skill players consistently face defeat, they often quit matches or even stop playing altogether. This has a ripple effect on the player pool, leading to longer wait times for matches and weaker connections. Ultimately, the gaming experience suffers for everyone when only high-skilled players remain, as the ecosystem becomes imbalanced.
However, SBMM is not a perfect system. Despite statistical similarities on paper, lobbies can still end up with uneven teams. For example, one team may consist mostly of players with similar skill levels, while the opposing team may have a couple of highly skilled players and a majority of less skilled players. This imbalance can be frustrating for both high and low-skill players, as the opposing team easily adapts to the situation.
EOMM, while not officially confirmed in Call of Duty, is another matchmaking concept that aims to increase player engagement. It speculates that a streak of losses or a particularly challenging match triggers a response from the matchmaking system. This could result in an easier match for the player or a sudden boost for the losing team, encouraging players to keep playing or to have a better chance at a comeback.
Activision acknowledges the concerns around skill-based matchmaking and clarifies its matchmaking prioritization. According to their blog post, factors such as ping (network connection) and various other considerations take precedence over skill levels. They emphasize that 'Ping is King' when it comes to matchmaking. Skill calculations can be complex, especially when players form squads. One player's high skill may skew the overall skill level of the team, leading to challenging matches for the entire squad.
To address other community concerns, Activision tackles some common misconceptions. They clarify that streamers do not receive preferential treatment or easier lobbies. Purchasing items from the in-game store has no impact on matchmaking or provide any gameplay advantages. Additionally, they confirm that multiplayer matches do not include bots; the opponents are real players, even if the skill level varies.
While this information from Activision sheds some light on their matchmaking priorities, it only provides a broad understanding of their approach. A more in-depth exploration of the algorithms at play would offer further clarity. For now, players must stay optimistic while remaining prepared for challenges, as is often the case in the gaming world.
Please note that there is more to discuss about Ranked play, but that will be covered in a separate post, as frustrations with Ranked mode deserve their own discussion.
Keep gaming and stay tuned for more intriguing insights!