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Destructoid
Destructoid
Scott Duwe

A new change in Marvel Rivals season 3 might actually force players to try different roles occasionally, but it’s still not enough

Marvel Rivals' newest season, featuring Phoenix, Blade, and a new Klyntar map, is now live, but there's been an interesting update to missions as well.

In season three, daily missions have been scrapped in the hero shooter, replaced instead by weekly missions that have some bigger rewards. Players can complete six missions each week for different increments in Chrono Tokens, totaling to 1,080 of the battle pass-unlocking currency to gain.

Marvel Rivals season 3 weekly missions
Screenshot by Destructoid

But the bigger change here, in my eyes, is the addition of new missions that encourage players to try specific roles. For example, there's a week one mission that tasks players with completing seven matches as a Strategist hero. I'm willing to bet that there are some players out there who feel as if they are allergic to healing, so this is a welcome change.

Will it make that big of a difference? Probably not. There are still several other options for the missions that players can complete to level up the battle pass and unlock its Phoenix Force and Symbiote-themed rewards. There are 10 total each week, so players can continue to avoid playing other roles like the plague.

The game's unbalanced role situation (10 tanks, nine healers, and a whopping 21 DPS heroes once Blade joins) exacerbates the fact that NetEase Games refuses to add any sort of role queue or role lock, meaning in most lobbies I've seen, three players will instantly lock a Duelist and leave the rest of the team to split up healing and tanking.

And really, this just means solo tanking in the majority of lobbies, which I inevitably have to end up doing because no one else wants to, and I can't really blame them. The Vanguard role suffers in comparison to the others in the game, especially now, considering that the tank-shredding Wolverine has a team-up with Phoenix that gives him AoE percentage damage and lifesteal. Woof.

The game is relatively unbalanced, which thankfully doesn't mean too much to me since I now basically refuse to play Competitive with the way that it makes me feel, but I still wish that NetEase would do a bit more to even things out.

Having a season with its new heroes both being Duelists is just bonkers to me when it's already the most prominent role in the game. There could be several seasons of just Vanguards or just Strategists after this current one, and the distribution would still be wonky.

Phoenix and Blade battling side by side in Marvel Rivals
Screenshot by Destructoid

For now, I'll continue to log on solely to level up the battle pass, stacking up miserable losses because players refuse to switch roles or try something new.

The post A new change in Marvel Rivals season 3 might actually force players to try different roles occasionally, but it’s still not enough appeared first on Destructoid.

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